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flavor_lit.28 卡齐米日·谢米耶诺维奇登场

时间范围:1620.1.1 - 1670.1.1 (每月 3% 概率) 触发条件:国家标签为 LIT (立陶宛)。

关键效果

  • 选项 A (flavor_lit.28.a)
    • 花费 2 金币。
    • 将人物 卡齐米日·谢米耶诺维奇 移入本国,并为其增加 10 点行政、外交、军事能力。
    • 获得少量陆军传统。
  • 选项 B (flavor_lit.28.b)
    • 在首都为人物 卡齐米日·谢米耶诺维奇 创建一件艺术作品 (artis_magnae_artilleriae),品质为 75,类型为“论文”。
    • 将人物移入本国,但为其添加以下永久性角色修正:
      • permanently_banned_from_cabinet:禁止进入内阁。
      • block_leading_armies_or_navies:禁止指挥陆军或海军。
  • 选项 C (flavor_lit.28.c)
    • 贵族阶层满意度小幅提升。
    • 将人物 卡齐米日·谢米耶诺维奇 流放。

背景介绍: 卡齐米日·谢米耶诺维奇是17世纪立陶宛大公国的一位军事工程师、火炮专家和理论家。他最著名的著作是《伟大炮兵艺术》,该书系统阐述了火箭学、火炮制造和烟火技术,对欧洲军事工程学发展产生了深远影响。本事件模拟了这位杰出人物在立陶宛登场的可能性,玩家可以选择资助他、利用他的学术成果,或迫于贵族压力将其流放。

完整事件代码

flavor_lit.28 = {
	type = country_event
	title = flavor_lit.28.title
	desc = flavor_lit.28.desc

	dynamic_historical_event = {
		tag = LIT
		from = 1620.1.1
		to = 1670.1.1
		monthly_chance = 3
	}

	fire_only_once = yes

	illustration_tags = {
        10 = regular
        10 = exterior
    }

	immediate = {
		event_illustration_poptype_effect = { foreground = pop_type:soldiers background = pop_type:soldiers }
		
		create_character = {
			estate = estate_type:nobles_estate
			first_name = name_casimir
			dynasty = dynasty:siemienowicz_dynasty
			birth_date = 1600.4.3
			birth_location = location:raseiniai
			culture = culture:aukstaitian
			religion = religion:catholic
			adm = 75
			dip = 50
			mil = 75
			add_trait = trait:cannoneer
			script = kazimierz_siemienowicz
			save_scope_as = target_character
			create_in_limbo = yes
		}

		ruler_or_regent ?= {
			save_scope_as = target_character2
		}
	}

	option = {
		name = flavor_lit.28.a

		change_gold_effect = { scale = -2 }

		scope:target_character = {
			move_country = root
			add_adm = 10
			add_dip = 10
			add_mil = 10
		}

		add_army_tradition = army_tradition_mild_bonus
	}

	option = {
		name = flavor_lit.28.b

		capital ?= {
			create_art = {
				artist = scope:target_character
				key = artis_magnae_artilleriae
				quality = 75
				type = work_of_art_type:treatise
			}
		}

		scope:target_character = {
			move_country = root
			add_character_modifier = {
				mode = add_and_extend
				modifier = permanently_banned_from_cabinet
				years = -1
			}

			add_character_modifier = {
				mode = add_and_extend
				modifier = block_leading_armies_or_navies
				years = -1
			}
		}
	}

	option = {
		name = flavor_lit.28.c

		add_estate_satisfaction = {
			type = estate_type:nobles_estate
			value = estate_satisfaction_mild_bonus
		}

		scope:target_character = {
			banish_character = yes
		}
	}
}