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flavor_lit.22 戈什陶泰家族登场

时间范围:1415.1.1 - 1450.1.1(每月 3% 概率)

触发条件

  • 国家为 LIT(立陶宛)
  • 政府类型为君主制(government_type:monarchy

关键效果

  • 选项 A (历史选项): 允许家族及其财富壮大自身
    • 国家失去相当于 2个月总收入 的金钱。
    • 向贵族阶层(estate_type:nobles_estate)赠与相当于 2个月总收入 的金钱。
    • 获得 少量稳定度加成
    • 创建的人物 约翰·戈什陶泰 加入国家。
  • 选项 B: 驱逐该人物
    • 驱逐创建的人物 约翰·戈什陶泰
    • 贵族阶层(estate_type:nobles_estate)获得 极端不满惩罚

背景介绍: 在15世纪上半叶的立陶宛大公国,戈什陶泰家族作为一股新兴的贵族力量开始崛起。该事件模拟了家族重要成员约翰·戈什陶泰的登场,以及大公国统治者如何应对这一势力扩张的抉择。选择接纳并资助该家族可以巩固贵族支持并增强国家稳定,但需付出巨大的财政代价;而选择驱逐则会引发贵族阶层的强烈不满。

完整事件代码

flavor_lit.22 = {
	type = country_event
	title = flavor_lit.22.title
	desc = flavor_lit.22.desc
	historical_info = flavor_lit.22.historical_info

	dynamic_historical_event = {
		tag = LIT
		from = 1415.1.1
		to = 1450.1.1
		monthly_chance = 3
	}

	fire_only_once = yes

	trigger = {
		government_type = government_type:monarchy
	}

	illustration_tags = {
        10 = regular
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		
		create_character = {
			estate = estate_type:nobles_estate
			first_name = name_john
			dynasty = dynasty:gostautai_dynasty
			birth_location = location:vilnius
			birth_date = 1390.4.3 #Born roughly in 1390
			religion = religion:catholic
			culture = culture:aukstaitian
			adm = 60
			dip = 75
			mil = 60
			save_scope_as = target_character
			create_in_limbo = yes
		}
	}

	option = { #Allow the family and their riches to strengthen themselves
		name = flavor_lit.22.a

		historical_option = yes

		add_gold = { value = monthly_income_total multiply = -2 }

		add_gold_to_estate = {
			estate_type = estate_type:nobles_estate
			value = {
				value = root.monthly_income_total
				multiply = 2
			}
		}

		add_stability = stability_mild_bonus
		scope:target_character = { move_country = root }
	}

	option = {
		name = flavor_lit.22.b

		scope:target_character = {
			banish_character = yes
		}

		add_estate_satisfaction = {
			type = estate_type:nobles_estate
			value = estate_satisfaction_extreme_penalty
		}
	}
}