flavor_lit.22 戈什陶泰家族登场
时间范围:1415.1.1 - 1450.1.1(每月 3% 概率)
触发条件:
- 国家为
LIT(立陶宛) - 政府类型为君主制(
government_type:monarchy)
关键效果:
- 选项 A (历史选项): 允许家族及其财富壮大自身
- 国家失去相当于 2个月总收入 的金钱。
- 向贵族阶层(
estate_type:nobles_estate)赠与相当于 2个月总收入 的金钱。 - 获得 少量稳定度加成。
- 创建的人物
约翰·戈什陶泰加入国家。
- 选项 B: 驱逐该人物
- 驱逐创建的人物
约翰·戈什陶泰。 - 贵族阶层(
estate_type:nobles_estate)获得 极端不满惩罚。
- 驱逐创建的人物
背景介绍: 在15世纪上半叶的立陶宛大公国,戈什陶泰家族作为一股新兴的贵族力量开始崛起。该事件模拟了家族重要成员约翰·戈什陶泰的登场,以及大公国统治者如何应对这一势力扩张的抉择。选择接纳并资助该家族可以巩固贵族支持并增强国家稳定,但需付出巨大的财政代价;而选择驱逐则会引发贵族阶层的强烈不满。
完整事件代码:
flavor_lit.22 = {
type = country_event
title = flavor_lit.22.title
desc = flavor_lit.22.desc
historical_info = flavor_lit.22.historical_info
dynamic_historical_event = {
tag = LIT
from = 1415.1.1
to = 1450.1.1
monthly_chance = 3
}
fire_only_once = yes
trigger = {
government_type = government_type:monarchy
}
illustration_tags = {
10 = regular
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
create_character = {
estate = estate_type:nobles_estate
first_name = name_john
dynasty = dynasty:gostautai_dynasty
birth_location = location:vilnius
birth_date = 1390.4.3 #Born roughly in 1390
religion = religion:catholic
culture = culture:aukstaitian
adm = 60
dip = 75
mil = 60
save_scope_as = target_character
create_in_limbo = yes
}
}
option = { #Allow the family and their riches to strengthen themselves
name = flavor_lit.22.a
historical_option = yes
add_gold = { value = monthly_income_total multiply = -2 }
add_gold_to_estate = {
estate_type = estate_type:nobles_estate
value = {
value = root.monthly_income_total
multiply = 2
}
}
add_stability = stability_mild_bonus
scope:target_character = { move_country = root }
}
option = {
name = flavor_lit.22.b
scope:target_character = {
banish_character = yes
}
add_estate_satisfaction = {
type = estate_type:nobles_estate
value = estate_satisfaction_extreme_penalty
}
}
}