Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

flavor_lit.21 立陶宛大公国贵族崛起

时间范围:1415.1.1 - 1450.1.1(每月 3% 概率)

触发条件

  • 国家政府类型为君主制 (government_type = government_type:monarchy)

关键效果

  • 选项 A (历史选项)
    • 为目标人物添加角色修正 lit_radvila_as_grand_marshal
    • 为目标人物随机添加一个“将军”类特质。
    • 国库减少 2 年收入。
    • 目标人物加入本国。
  • 选项 B
    • 为目标人物增加 15 点外交能力。
    • 国库减少 2 年收入。
    • 目标人物加入本国。
  • 选项 C
    • 国家正统性受到轻微惩罚。
    • 流放目标人物。

背景介绍: 此事件模拟了15世纪早期立陶宛大公国贵族阶层,特别是拉齐维乌家族影响力的上升。在维陶塔斯大公统治时期及之后,强大的贵族家族在政治和军事事务中扮演着越来越关键的角色。事件中虚构了尼古拉斯·拉齐维乌的登场,代表了这一时期贵族精英的整合及其对国家事务的参与,玩家需要决定如何接纳或处理这位新兴的贵族人物及其背后的政治力量。

完整事件代码

flavor_lit.21 = {
	type = country_event
	title = flavor_lit.21.title
	desc = flavor_lit.21.desc
	historical_info = flavor_lit.21.historical_info

	dynamic_historical_event = {
		tag = LIT
		from = 1415.1.1
		to = 1450.1.1
		monthly_chance = 3
	}

	fire_only_once = yes

	trigger = {
		government_type = government_type:monarchy
	}

	illustration_tags = {
        10 = regular
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		
		create_character = {
			estate = estate_type:nobles_estate
			first_name = name_nicholas
			dynasty = dynasty:radziwill_dynasty
			birth_location = location:vilnius
			birth_date = 1390.4.3 #unknown birth date
			religion = religion:catholic
			culture = culture:aukstaitian
			adm = 75
			dip = {50 70}
			mil = {50 70}
			save_scope_as = target_character
			create_in_limbo = yes
		}
	}

	option = {
		name = flavor_lit.21.a

		historical_option = yes

		scope:target_character = {
			add_character_modifier = {
				mode = add_and_extend
				modifier = lit_radvila_as_grand_marshal
			}

			add_random_trait_from_category = general
		}

		change_gold_effect = { scale = -2 }
		scope:target_character = { move_country = root }
	}

	option = {
		name = flavor_lit.21.b

		scope:target_character = {
			add_dip = 15
		}

		change_gold_effect = { scale = -2 }
		scope:target_character = { move_country = root }
	}

	option = {
		name = flavor_lit.21.c

		add_legitimacy = legitimacy_mild_penalty

		scope:target_character = {
			banish_character = yes
		}
	}
}