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flavor_gen.20 热那亚弩兵指挥官

时间范围:1337.1.1 - 1837.1.1(每月 5% 概率)

触发条件

  • 国家拥有一支租借出去的雇佣兵部队,且该部队中包含“热那亚弩兵”子单位。
  • 国家拥有热那亚地区。

关键效果

  • 选项 A(历史选项)
    • 让多利亚指挥官指挥雇佣兵部队。
    • 效果:
      • 雇佣兵部队中所有子单位获得 10 点经验。
      • 多利亚指挥官加入雇佣兵部队所属国。
      • 获得相当于该雇佣兵部队 6 个月维护费的金币。
      • 获得少量陆军传统加成。
  • 选项 B
    • 将多利亚指挥官的经验用于提升全军。
    • 效果:
      • 多利亚指挥官获得“不适合陆军指挥”和“不适合海军指挥”特质。
      • 获得大量陆军传统加成。

背景介绍: 热那亚共和国以其精锐的雇佣兵,特别是热那亚弩兵而闻名。当一支包含热那亚弩兵的雇佣兵部队在外服役时,一位来自热那亚著名贵族多利亚家族的杰出指挥官出现了。国家面临选择:是让他直接指挥这支精锐的雇佣兵部队,还是利用他的经验来全面提升本国所有军队的素质。

完整事件代码

flavor_gen.20 = {
	type = country_event
	fire_only_once = yes
	title = flavor_gen.20.title
	desc = flavor_gen.20.desc
	dynamic_historical_event = {
		tag = GEN
		from = 1337.1.1
		to = 1837.1.1
		monthly_chance = 5
	}
	trigger = {
		any_rented_out_mercenary = {
			any_mercenary_sub_unit = {
				sub_unit_type = unit_type:a_genoese_crossbowmen
			}
		}
		owns = location:genoa
	}
	illustration_tags = {
		10 = regular
		10 = exterior
	}
	immediate = {
		event_illustration_poptype_effect = { foreground = pop_type:soldiers background = pop_type:soldiers }
		create_character = {
			dynasty = dynasty:doria_dynasty
			estate = estate_type:nobles_estate
			mil = 90
			min_age = 30
			birth_location = location:genoa
			culture = root.culture
			religion = root.religion
			save_scope_as = doria_commander
		}
		random_rented_out_mercenary = {
			limit = {
				any_mercenary_sub_unit = {
					sub_unit_type = unit_type:a_genoese_crossbowmen
				}
			}
			save_scope_as = merc_army
		}
	}
	#Let him command our troops.
	option = {
		name = flavor_gen.20.a
		historical_option = yes
		scope:merc_army = {
			every_mercenary_sub_unit = {
				add_subunit_experience = 10
			}
			owner = {
				scope:doria_commander = { move_country = PREV }
			}
		}
		add_gold = { value = scope:merc_army.monthly_cost add = 10 multiply = 6 }
		add_army_tradition = army_tradition_mild_bonus
	}
	#We need his experience for all of our armies.
	option = {
		name = flavor_gen.20.b
		scope:doria_commander = {
			add_trait = trait:unsuited_for_army_command
			add_trait = trait:unsuited_for_naval_command
		}
		add_army_tradition = army_tradition_extreme_bonus
	}
}