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flavor_fra.413 旧贵族的征税

时间范围:1665.1.1 - 1726.1.1,每月 10% 概率触发

触发条件

  • 国家拥有统治者
  • 国家未处于战争状态
  • 国家拥有变量 enable_sun_king_events

关键效果

  • 选项 A:是时候让贵族们缴纳税款了

    • 历史选项
    • 为统治者 fra_ruler 添加持续20年的角色修正 fra_sun_king_aristocratic_taxation
    • 贵族阶层满意度获得 estate_satisfaction_mild_penalty
    • 如果统治者拥有修正 is_sun_king_prestige_rule
      • 统治者行政能力 +10,外交能力 +8
      • 国家威望获得 prestige_mild_bonus
    • 如果统治者拥有修正 is_sun_king_stability_rule
      • 统治者行政能力 +8,外交能力 +10
      • 国家稳定度获得 stability_weak_bonus
    • 如果统治者既不拥有 is_sun_king_stability_rule 也不拥有 is_sun_king_prestige_rule 修正:
      • 统治者行政能力 +5,外交能力 +5
    • AI 选择此选项的概率因子为 0.5
  • 选项 B:争取妥协,以防止完全疏远

    • 为统治者 fra_ruler 添加持续20年的角色修正 fra_sun_king_aristocratic_compromise_taxation
    • 贵族阶层满意度获得 estate_satisfaction_mild_bonus
    • 如果统治者拥有修正 is_sun_king_prestige_rule
      • 统治者行政能力 +8,外交能力 +4
    • 如果统治者拥有修正 is_sun_king_stability_rule
      • 统治者行政能力 +4,外交能力 +8
    • 如果统治者既不拥有 is_sun_king_stability_rule 也不拥有 is_sun_king_prestige_rule 修正:
      • 统治者行政能力 +4,外交能力 +4
    • AI 选择此选项的概率因子为 0.2
  • 选项 C:我们不要冒险激怒贵族

    • 贵族阶层满意度获得 estate_satisfaction_severe_bonus
    • AI 选择此选项的概率因子为 0.3

背景介绍: 在路易十四(太阳王)统治下的法国,中央王权与地方贵族之间的权力与财政矛盾日益凸显。为了支撑庞大的宫廷开支、军事扩张和凡尔赛宫的建造,王室亟需增加财政收入。传统上享有免税或低税特权的旧贵族成为了潜在的征税目标。此事件反映了太阳王时期,君主试图削弱贵族财政特权、加强中央集权所面临的关键抉择:是强行征税,寻求妥协,还是维持现状。

完整事件代码

flavor_fra.413 = { # Taxation of the old Aristocracy
	type = country_event
	fire_only_once = yes
 	title = flavor_fra.413.title
 	desc = flavor_fra.413.desc

	dynamic_historical_event = {
		tag = FRA
		from = 1665.1.1
		to = 1726.1.1
		monthly_chance = 10
	}

 	trigger = {
		has_ruler = yes
		at_war = no
		has_variable = enable_sun_king_events
 	}

	illustration_tags = {
		10 = angry
		10 = interior
	}	

    immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		ruler ?= {
            save_scope_as = fra_ruler
        }
	}

 	option = { # It is time the nobility paid there dues
		name = flavor_fra.413.a
		historical_option = yes
		scope:fra_ruler = {
			add_character_modifier = { modifier = fra_sun_king_aristocratic_taxation years = 20 mode = add }
		}
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_mild_penalty }
		if = {
			limit = {
				ruler ?= {
           	 		has_character_modifier = is_sun_king_prestige_rule
				}
			}
			ruler ?= {
				add_adm = 10
				add_dip = 8
			}
			add_prestige = prestige_mild_bonus
        }
		if = {
			limit = {
				ruler ?= {
           	 		has_character_modifier = is_sun_king_stability_rule
				}
			}
			ruler ?= {
				add_adm = 8
				add_dip = 10
			}
			add_stability = stability_weak_bonus
        }
		if = {
			limit = {
				ruler ?= {
					NOR = {
						has_character_modifier = is_sun_king_stability_rule
						has_character_modifier = is_sun_king_prestige_rule
					}
				}
			}
			ruler ?= {
				add_adm = 5
				add_dip = 5
			}
        }
		ai_chance = {
			factor = 0.5
		}
 	}

 	option = { # Strive for a compromise, to prevent full alienation
		name = flavor_fra.413.b
		scope:fra_ruler = {
			add_character_modifier = { modifier = fra_sun_king_aristocratic_compromise_taxation years = 20 mode = add }
		}
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_mild_bonus }
		if = {
			limit = {
				ruler ?= {
           	 		has_character_modifier = is_sun_king_prestige_rule
				}
			}
			ruler ?= {
				add_adm = 8
				add_dip = 4
			}
        }
		if = {
			limit = {
				ruler ?= {
           	 		has_character_modifier = is_sun_king_stability_rule
				}
			}
			ruler ?= {
				add_adm = 4
				add_dip = 8
			}
        }
		if = {
			limit = {
				ruler ?= {
					NOR = {
						has_character_modifier = is_sun_king_stability_rule
						has_character_modifier = is_sun_king_prestige_rule
					}
				}
			}
			ruler ?= {
				add_adm = 4
				add_dip = 4
			}
        }
		ai_chance = {
			factor = 0.2
		}
 	}


 	option = { # Let's not risk angering the Aristocracy
		name = flavor_fra.413.c
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_severe_bonus }
		ai_chance = {
			factor = 0.3
		}
 	}
}