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flavor_fra.371 塞缪尔作为杰出探险家登场

时间范围:1605.1.1 - 1625.1.1(每月 20% 概率触发)

触发条件

  • 国家拥有统治者
  • 国家未处于战争状态
  • 拥有变量 enable_fra_colonial_ambitions
  • 国库黄金 > 650

关键效果

  • 选项 A:派遣塞缪尔前往加拿大寻找潜在的定居点(历史选项)
    • 国库黄金减少 250
    • 创建的角色 塞缪尔·德·尚普兰 将移居至法国(c:FRA
    • 该角色获得特质 trait:curious_adventurer(好奇的冒险家)
    • AI 选择此选项的概率因子为 0.75
  • 选项 B:我们对他另有安排
    • 获得少量威望加成(prestige_mild_bonus
    • 创建的角色 塞缪尔·德·尚普兰 将移居至法国(c:FRA
    • AI 选择此选项的概率因子为 0.25

背景介绍: 此事件模拟了法国探险家塞缪尔·德·尚普兰在17世纪初作为关键人物登场的时刻。尚普兰是法国在北美殖民扩张中的重要人物,被誉为“新法兰西之父”。他在1605年至1625年间积极寻找并建立了多个定居点,如魁北克城,并探索了五大湖区和圣劳伦斯河流域,为法国在北美的殖民事业奠定了基础。事件反映了法国王室在和平时期,在具备一定财政实力和殖民野心的条件下,决定是否投资于这位探险家的北美探险计划。

完整事件代码

flavor_fra.371 = { # Samuel Emerges as a Prominent Explorer
	type = country_event
	fire_only_once = yes

 	title = flavor_fra.371.title
 	desc = flavor_fra.371.desc

	dynamic_historical_event = {
		tag = FRA
		from = 1605.1.1
		to = 1625.1.1
		monthly_chance = 20
	}

 	trigger = {
		has_ruler = yes
		at_war = no
		has_variable = enable_fra_colonial_ambitions
		gold > 650
 	}

	illustration_tags = {
		10 = regular
		10 = interior
	}	

    immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		create_character = {
			first_name = name_samuel
			last_name = de_champlain
			adm = 62
			dip = 72
			mil = 59
			birth_date = 1567.9.13
			birth_location = location:la_rochelle
			culture = culture:french
			religion = religion:catholic
			script = samuel_de_champlain
			estate = estate_type:peasants_estate
			save_scope_as = target_character
			create_in_limbo = yes
		}
		ruler ?= {
            save_scope_as = fra_ruler
        }
	}

 	option = { # Dispatch Samuel to Canada to find potential settlements
		name = flavor_fra.371.a
		historical_option = yes
		add_gold = -250
		scope:target_character = {
            move_country = c:FRA
			add_trait = trait:curious_adventurer
        }
		ai_chance = {
			factor = 0.75
		}
 	}

 	option = { # We have other plans for him
		name = flavor_fra.371.b
		add_prestige = prestige_mild_bonus
		scope:target_character = {
            move_country = c:FRA
        }
		ai_chance = {
			factor = 0.25
		}
 	}
}