[flavor_fra.306] 枫丹白露狩猎小屋扩建
时间范围:1520.1.1 - 1545.1.1 (每月 15% 概率触发)
触发条件:
- 国家处于和平状态(
at_war = no) - 国家拥有统治者(
has_ruler = yes) - 国库黄金超过 300(
gold > 300)
关键效果:
- 选项 A (历史选项):枫丹白露将成为一个绝佳的休憩之所
- 获得大量威望(
add_prestige = prestige_severe_bonus) - 国库黄金减少 250(
add_gold = -250) - 在巴黎地区(
location:paris)添加一个名为“枫丹白露狩猎小屋”(modifier = fontainebleau_hunting_lodge)的地点修正,持续 50 年(years = 50) - AI 选择此选项的概率因子为 0.75
- 获得大量威望(
- 选项 B:这对王室来说过于昂贵
- 损失大量威望(
add_prestige = prestige_severe_penalty) - AI 选择此选项的概率因子为 0.25
- 损失大量威望(
背景介绍: 该事件模拟了16世纪上半叶,法国王室对枫丹白露狩猎小屋进行大规模扩建的历史决策。枫丹白露最初仅是一座中世纪城堡,后经弗朗索瓦一世等人改造,逐渐从狩猎行宫转变为一座融合了文艺复兴与法国传统艺术风格的宏伟宫殿,成为法国政治与文化的重要中心之一。事件反映了君主在和平时期,权衡国家财政与王室威望、艺术赞助之间的关系。
完整事件代码:
flavor_fra.306 = { # Expansion of the Fontainebleau Hunting Lodge
type = country_event
fire_only_once = yes
title = flavor_fra.306.title
desc = flavor_fra.306.desc
image = "gfx/interface/illustrations/institutions/renaissance.dds"
dynamic_historical_event = {
tag = FRA
from = 1520.1.1
to = 1545.1.1
monthly_chance = 15
}
trigger = {
at_war = no
has_ruler = yes
gold > 300
}
illustration_tags = {
10 = regular
10 = exterior
}
immediate = {
ruler ?= {
save_scope_as = ruler_fra
}
}
option = { # Fontainebleau would serve as an excellent retreat
name = flavor_fra.306.a
historical_option = yes
add_prestige = prestige_severe_bonus
add_gold = -250
location:paris = {
add_location_modifier = {
modifier = fontainebleau_hunting_lodge
years = 50
mode = add
}
}
ai_chance = {
factor = 0.75
}
}
option = { # This would be too expensive for the crown
name = flavor_fra.306.b
add_prestige = prestige_severe_penalty
ai_chance = {
factor = 0.25
}
}
}