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flavor_fra.2010 让·比罗登场

时间范围

1425.1.1 - 1455.1.1 (每月 12% 概率)

触发条件

  • 无特定触发条件。

关键效果

选项 A:让他在法国军队中任职

  • 获得 army_tradition_extreme_bonus (陆军传统极大加成)。
  • 让·比罗加入你的国家。
  • 让·比罗获得持续300个月的修正 jean_bureau_artillery_proficiency (让·比罗炮兵精通)。
  • AI选择概率:90%。

选项 B:我们不需要他的想法

  • 获得 legitimacy_severe_bonus (正统性严重加成)。
  • 隐藏效果:让·比罗被静默处决。
  • AI选择概率:10%。

背景介绍

让·比罗是百年战争后期法国著名的炮兵指挥官和军事工程师。他与他的兄弟加斯帕尔·比罗一同,为法国国王查理七世效力,在战争末期,尤其是在1453年决定性的卡斯蒂永战役中,他们的炮兵发挥了至关重要的作用,帮助法国最终赢得了这场漫长的战争。此事件模拟了这位杰出的军事人才在法国军队中崭露头角的历史时刻。

完整事件代码

flavor_fra.2010 = { # Jean Bureau
	type = country_event
	fire_only_once = yes

 	title = flavor_fra.2010.title
 	desc = flavor_fra.2010.desc

	dynamic_historical_event = {
		tag = FRA
		from = 1425.1.1
		to = 1455.1.1
		monthly_chance = 12
	}

 	trigger = {
 	}

	illustration_tags = {
		10 = army
		10 = exterior
	}

    immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		create_character = {
            first_name = name_john
            last_name = bureau
            adm = 52
            dip = 62
            mil = 88
            culture = culture:french
            birth_location = location:chalons_champagne
            religion = religion:catholic
            birth_date = 1390.1.1
			estate = estate_type:burghers_estate
            add_trait = trait:cannoneer
			script = jean_bureau
			save_scope_as = target_character
			create_in_limbo = yes
        }
	}

 	option = { # Employ him in the French Army
		name = flavor_fra.2010.a
        add_army_tradition = army_tradition_extreme_bonus
        scope:target_character = {
			move_country = root
            add_character_modifier = {
                modifier = jean_bureau_artillery_proficiency
                months = 300
                mode = add
            }
        }
        ai_chance = {
            base = 90
        }
 	}
 	option = { # We do not need his ideas
		name = flavor_fra.2010.b
		add_legitimacy = legitimacy_severe_bonus
		hidden_effect = {
			kill_character_silently = scope:target_character
		}
		ai_chance = {
			base = 10
		}
 	}
}