[flavor_fra.1172] 法国元帅的任命
时间范围
1370年1月1日 - 1380年1月1日
每月 15% 概率触发
触发条件
- 人物
bertrand_guesclin存活
关键效果
-
选项 A:贝特朗已赢得此权利(历史选项)
- 获得
prestige_mild_penalty(少量威望惩罚) - 贵族阶层满意度降低
estate_satisfaction_mild_penalty - 人物
bertrand_guesclin获得修正guesclin_constable_of_france,持续 300 个月 - AI 选择概率:75%
- 获得
-
选项 B:贝特朗更适合留在战场
- 获得
war_exhaustion_mild_bonus(少量战争疲劳增益) - 获得
legitimacy_mild_bonus(少量正统性增益) - AI 选择概率:10%
- 获得
-
选项 C:出身低微者永不能担任元帅
- 社会价值观向“贵族 vs 财阀”的左侧移动(强化贵族倾向)
- 贵族阶层满意度增加
estate_satisfaction_mild_bonus - AI 选择概率:15%
背景介绍
该事件反映了14世纪后期法国王室在百年战争背景下对军事统帅的任命决策。贝特朗·杜·盖克兰出身布列塔尼小贵族,以其卓越的军事才能著称,但其相对较低的出身与传统贵族阶层对高级军职的垄断产生了矛盾。国王查理五世面临的选择是:破格任命这位战功卓著的将领为法国元帅(军事最高指挥官),以强化军队战斗力;或遵循贵族传统,维护阶层特权,但可能牺牲军事效率。这一任命不仅影响战争进程,也触及了中世纪法国社会阶层的流动性与贵族特权的边界。
完整事件代码
flavor_fra.1172 = { # The Title of Constable
type = country_event
title = flavor_fra.1172.title
desc = flavor_fra.1172.desc
fire_only_once = yes
dynamic_historical_event = {
tag = FRA
from = 1370.1.1
to = 1380.1.1
monthly_chance = 15
}
illustration_tags = {
10 = angry
10 = interior
}
trigger = {
character:bertrand_guesclin ?= { is_alive = yes }
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
character:bertrand_guesclin ?= {
save_scope_as = bertrand_guesclin
}
}
option = { # Bertrand has earned the right
name = flavor_fra.1172.a
historical_option = yes
add_prestige = prestige_mild_penalty
add_estate_satisfaction = { type = estate_type:nobles_estate
value = estate_satisfaction_mild_penalty
}
scope:bertrand_guesclin = {
add_character_modifier = {
modifier = guesclin_constable_of_france
months = 300
mode = add
}
}
ai_chance = {
base = 75
}
}
option = { # Bertrand is needed more on the battlefield
name = flavor_fra.1172.b
add_war_exhaustion = war_exhaustion_mild_bonus
add_legitimacy = legitimacy_mild_bonus
ai_chance = {
base = 10
}
}
option = { # A Lowborn can never serve as a Constable
name = flavor_fra.1172.c
change_societal_value = { type = aristocracy_vs_plutocracy value = societal_value_move_to_left }
add_estate_satisfaction = { type = estate_type:nobles_estate
value = estate_satisfaction_mild_bonus
}
ai_chance = {
base = 15
}
}
}