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flavor_eth.220 拉利贝拉圣乔治教堂

时间范围:1400.1.1 - 1800.1.1(每月 2% 概率)

触发条件

  • 国家处于和平状态(at_war = no
  • 拥有拉利贝拉地区(owns = location:lalibela
  • 国家宗教为一性论派(religion = religion:miaphysite

关键效果

  • 选项 A (历史选项)
    • 消耗一定金币(change_gold_effect = { scale = -3 }
    • 获得大量仪式力量(add_rite_power = rite_power_severe_bonus
    • 在拉利贝拉地区创建圣地“拉利贝拉岩石教堂”(create_holy_site),类型为圣殿(type = shrine),重要性为1,仅对一性论派宗教有效。
  • 选项 B
    • 损失少量威望(add_prestige = prestige_mild_penalty
    • 损失少量仪式力量(add_rite_power = rite_power_weak_penalty

背景介绍: 该事件模拟了埃塞俄比亚帝国在拉利贝拉建造宏伟岩石教堂的历史进程。拉利贝拉的教堂群始建于12-13世纪,由扎格维王朝的拉利贝拉国王下令建造,旨在打造一个“新耶路撒冷”。这些从岩石中整体开凿出的教堂是埃塞俄比亚正教(一性论派)最神圣的地点之一,代表了该地区独特的建筑成就和深厚的宗教传统。事件反映了国家在和平时期,为巩固信仰和提升宗教地位而进行的重大建设活动。

完整事件代码

flavor_eth.220 = { #Saint George Church at Lalibela
	type = country_event
	title = flavor_eth.220.title
	desc = flavor_eth.220.desc
		
	fire_only_once = yes
	dynamic_historical_event = {
		tag = ETH
		from = 1400.1.1
		to = 1800.1.1
		monthly_chance = 2
	}
	
	trigger = {
		at_war = no
		owns = location:lalibela
		religion = religion:miaphysite
	}
	illustration_tags = {
		10 = happy
		10 = exterior
	}
	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
		location:lalibela = {
			save_scope_as = target_location
		}
	}

	option = {
		name = flavor_eth.220.a
		historical_option = yes
		change_gold_effect = { scale = -3 }
		add_rite_power = rite_power_severe_bonus

		location:lalibela = {
			create_holy_site = {
				name = rock_hewn_churches_at_lalibela
				type = shrine
				importance = 1
				location = this
				religions = { religion:miaphysite }
			}
		}
	}

	option = {
		name = flavor_eth.220.b
		add_prestige = prestige_mild_penalty
		add_rite_power = rite_power_weak_penalty
	}
}