flavor_eth.220 拉利贝拉圣乔治教堂
时间范围:1400.1.1 - 1800.1.1(每月 2% 概率)
触发条件:
- 国家处于和平状态(
at_war = no) - 拥有拉利贝拉地区(
owns = location:lalibela) - 国家宗教为一性论派(
religion = religion:miaphysite)
关键效果:
- 选项 A (历史选项):
- 消耗一定金币(
change_gold_effect = { scale = -3 }) - 获得大量仪式力量(
add_rite_power = rite_power_severe_bonus) - 在拉利贝拉地区创建圣地“拉利贝拉岩石教堂”(
create_holy_site),类型为圣殿(type = shrine),重要性为1,仅对一性论派宗教有效。
- 消耗一定金币(
- 选项 B:
- 损失少量威望(
add_prestige = prestige_mild_penalty) - 损失少量仪式力量(
add_rite_power = rite_power_weak_penalty)
- 损失少量威望(
背景介绍: 该事件模拟了埃塞俄比亚帝国在拉利贝拉建造宏伟岩石教堂的历史进程。拉利贝拉的教堂群始建于12-13世纪,由扎格维王朝的拉利贝拉国王下令建造,旨在打造一个“新耶路撒冷”。这些从岩石中整体开凿出的教堂是埃塞俄比亚正教(一性论派)最神圣的地点之一,代表了该地区独特的建筑成就和深厚的宗教传统。事件反映了国家在和平时期,为巩固信仰和提升宗教地位而进行的重大建设活动。
完整事件代码:
flavor_eth.220 = { #Saint George Church at Lalibela
type = country_event
title = flavor_eth.220.title
desc = flavor_eth.220.desc
fire_only_once = yes
dynamic_historical_event = {
tag = ETH
from = 1400.1.1
to = 1800.1.1
monthly_chance = 2
}
trigger = {
at_war = no
owns = location:lalibela
religion = religion:miaphysite
}
illustration_tags = {
10 = happy
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
location:lalibela = {
save_scope_as = target_location
}
}
option = {
name = flavor_eth.220.a
historical_option = yes
change_gold_effect = { scale = -3 }
add_rite_power = rite_power_severe_bonus
location:lalibela = {
create_holy_site = {
name = rock_hewn_churches_at_lalibela
type = shrine
importance = 1
location = this
religions = { religion:miaphysite }
}
}
}
option = {
name = flavor_eth.220.b
add_prestige = prestige_mild_penalty
add_rite_power = rite_power_weak_penalty
}
}