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flavor_eth.153 德布雷·伊格齐亚布赫尔

时间范围

1400.1.1 - 1500.1.1,每月 2% 概率触发

触发条件

  • 国家宗教为 一性论 (Miaphysite)
  • 国家是省份 Hayq 的所有者

关键效果

选项 A (flavor_eth.153.a)

  • 在目标省份 Hayq
    • 获得 温和的发展度加成
    • 获得 极大的繁荣度加成
  • 国家 损失金钱

选项 B (flavor_eth.153.b)

  • 教士阶层 获得 温和的满意度惩罚

选项 C (flavor_eth.153.c)

  • 触发条件:统治者或摄政者拥有特质 建筑远见者 (Architectural Visionary)狂热者 (Zealot)
  • 在目标省份 Hayq
    • 如果省份 没有 一性论修道院 (Miaphysite Monastery) 建筑,则 建造 该建筑
    • 否则,获得 温和的发展度加成
    • 获得 温和的繁荣度加成
  • 国家 损失更多金钱
  • 教士阶层 获得 温和的满意度加成

背景介绍

该事件涉及埃塞俄比亚帝国(ETH)在15世纪于Hayq地区可能进行的宗教或建筑活动。事件名称“德布雷·伊格齐亚布赫尔”暗示其可能与一座重要的修道院或宗教场所的建立或发展有关,这在一性论基督教占主导地位的埃塞俄比亚历史上是常见的主题。事件选项反映了国家在投资宗教建筑、安抚教士阶层与财政支出之间的权衡。

完整事件代码

flavor_eth.153 = { #Debre Igziabher
	type = country_event
	title = flavor_eth.153.title
	desc = flavor_eth.153.desc

	dynamic_historical_event = {
		tag = ETH
		from = 1400.1.1
		to = 1500.1.1
		monthly_chance = 2
	}

	trigger = {
		religion = religion:miaphysite
		location:hayq.owner ?= root
	}

	fire_only_once = yes
	illustration_tags = {
		10 = angry
		10 = exterior
	}
	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
		location:hayq = {
			save_scope_as = target_location
		}

		ruler_or_regent ?= {
			save_scope_as = target_character
		}
	}

	option = {
		name = flavor_eth.153.a
		
		scope:target_location = {
			change_development = development_mild_bonus
			change_prosperity = prosperity_extreme_bonus
		}

		change_gold_effect = { scale = -1 }
	}

	option = {
		name = flavor_eth.153.b
		
		add_estate_satisfaction = {
			type = estate_type:clergy_estate
			value = estate_satisfaction_mild_penalty
		}
	}

	option = {
		name = flavor_eth.153.c

		trigger = {
			ruler_or_regent ?= {
				OR = {
					has_trait = architectural_visionary
					has_trait = zealot
				}
			}
		}
		
		scope:target_location = {
			if = {
				limit = {
					not = {has_building = building_type:miaphysite_monastery}
				}
				construct_building = {
					building_type = building_type:miaphysite_monastery
				}
			}
			else = {
				change_development = development_mild_bonus
			}

			change_prosperity = prosperity_mild_bonus
		}

		change_gold_effect = { scale = -2 }

		add_estate_satisfaction = {
			type = estate_type:clergy_estate
			value = estate_satisfaction_mild_bonus
		}
	}
}