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flavor_ere.4 布尔汗·丁登场

时间范围:1363.1.1 - 1366.1.1(每月 20% 概率) 所属文件:temp/ERE/flavor_ere.4.txt

触发条件

  • 满足以下条件之一:
    • 是附庸国
    • 未处于战争中
  • 未处于破产状态

关键效果

选项 A (AI选择概率:100%)

  • 自定义提示:target_character_will_make_fine_general_tt
  • 隐藏效果:将创建的角色 布尔汗·丁 移动至本国
  • 获得少量陆军传统

选项 B (AI选择概率:0%)

  • 自定义提示:target_character_vanishes_tt
  • 隐藏效果:静默杀死角色 布尔汗·丁

背景介绍

此事件模拟了14世纪中叶,一位名为布尔汗·丁的潜在军事人才在安纳托利亚地区(出生地开塞利)的出现。他出身农民阶层,具备出色的行政、外交和军事潜力,并天生擅长防御规划。对于当时的东罗马帝国(拜占庭帝国)而言,在1360年代初期这个相对稳定(非战争或破产)的时期,发掘并吸纳这样的人才,可能对巩固国防和军事传统产生积极影响。事件反映了历史中地方精英的崛起与国家人才吸纳的互动。

事件代码

flavor_ere.4 = {
	type = country_event
	title = flavor_ere.4.title
	desc = flavor_ere.4.desc
	fire_only_once = yes
	
	dynamic_historical_event = {
		tag = ERE
		from = 1363.1.1
		to = 1366.1.1
		monthly_chance = 20
	}
	
	illustration_tags = {
		10 = exterior
		10 = regular
	}
	
	trigger = {
		OR = {
			is_subject = yes
			at_war = no
		}
		is_during_bankruptcy = no
	}

	immediate = {
		event_illustration_poptype_effect = { foreground = pop_type:soldiers background = pop_type:soldiers }
		create_character = {
			first_name = Burhan
			last_name = al-Din
			estate = estate_type:peasants_estate
			birth_date = 1345.1.8
			birth_location = location:kayseri
			adm = { 50 100 }
			dip = { 50 100 }
			mil = { 50 100 }
			create_in_limbo = yes
			save_scope_as = target_character
			script = ere_burhan_al_din
			add_trait = trait:defensive_planner
		}
	}

	option = {
		name = flavor_ere.4.a
		ai_chance = {
			factor = 100
		}
		custom_tooltip = target_character_will_make_fine_general_tt
		hidden_effect = {
			scope:target_character = { move_country = root }
		}
		add_army_tradition = army_tradition_mild_bonus
	}
	
	option = {
		name = flavor_ere.4.b
		ai_chance = {
			factor = 0
		}

		custom_tooltip = target_character_vanishes_tt
		hidden_effect = {
   			kill_character_silently = scope:target_character
  		}
	}
}