[flavor_ere.1] 埃雷特纳的独立抉择
时间范围:1337.1.1 - 1343.1.1(每月 2% 概率)
触发条件:
- 当前统治者是人物
ere_eretna。 - 当前国家是附庸国。
关键效果:
- 选项 A:是时候摆脱我们[target_country.GetAdjectiveWithNoTooltip]的枷锁了!
- 历史选项:是
- 如果宗主国是
c:JAL:- 退出所有与
c:JAL在同一方的战争。 - 触发
c:JAL的事件flavor_ere.2。 - 为
c:JAL添加持续3年的修正rebellious_subjects_modifier。
- 退出所有与
- 如果宗主国不是
c:JAL:- 增加 25 点独立倾向。
- 在
c:JAL的首都施加antagonism_declaring_independence的对抗效果。
- 选项 B:时机未到。
- 与宗主国互相添加
opinion_professed_mutual_loyalty好感度修正。
- 与宗主国互相添加
背景介绍: 此事件模拟了14世纪中叶,在伊儿汗国统治下,由埃雷特纳(Eretna)统治的安纳托利亚地区附庸势力所面临的抉择。随着伊儿汗国的中央权威逐渐衰落,地方总督们开始寻求更大的自治权乃至完全独立。埃雷特纳作为一位有实力的统治者,正处在一个历史十字路口:是抓住时机宣布独立,还是继续效忠以等待更有利的局势。
完整事件代码:
flavor_ere.1 = {
hide_portraits = yes
type = country_event
title = flavor_ere.1.title
desc = flavor_ere.1.desc
historical_info = flavor_ere.2.historical_info
fire_only_once = yes
dynamic_historical_event = {
tag = ERE
from = 1337.1.1
to = 1343.1.1
monthly_chance = 2
}
illustration_tags = {
10 = angry
10 = exterior
}
trigger = {
ruler = character:ere_eretna
is_subject = yes
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
capital = {
random_pop = {
limit = {
religion = root.religion
culture = root.culture
}
save_scope_as = target_pop
save_scope_as = target_pop_bckg
}
}
ruler_or_regent ?= {
save_scope_as = target_character
}
overlord ?= { save_scope_as = target_country }
}
#It is time to rid ourselves of our [target_country.GetAdjectiveWithNoTooltip] shackles!
option = {
name = flavor_ere.1.a
historical_option = yes
ai_chance = {
factor = 100
}
if = {
limit = { is_subject_of = c:JAL }
every_current_war = {
limit = { is_on_same_side = { country = root target = c:JAL } }
root = { leave_war = { war = prev actor = root } }
}
c:JAL = { trigger_event_non_silently = flavor_ere.2 }
custom_tooltip = declare_indep_war_tt
show_as_tooltip = {
c:JAL = {
add_country_modifier = {
modifier = rebellious_subjects_modifier
years = 3
mode = add_and_extend
}
}
}
}
else = {
add_liberty_desire = 25
}
drop_antagonism_bomb = {
target = c:JAL.capital
modifier = antagonism_declaring_independence
}
}
#Not yet.
option = {
name = flavor_ere.1.b
ai_chance = {
factor = 0
}
add_opinion_mutual_effect = {
target = scope:target_country
modifier = opinion_professed_mutual_loyalty
}
}
}