flavor_eng.96 约翰·桑顿登场
时间范围:1425.1.1 - 1470.1.1(每月 1% 概率)
触发条件:
- 约克地区 (
location:york) 的所有者必须是触发国 (root),并且该地区至少拥有一座大教堂 (has_building_with_at_least_one_level = cathedral)。 - 触发国的首都 (
capital) 的主导文化必须是英格兰文化 (dominant_culture = culture:english)。
关键效果:
- 选项 A (flavor_eng.96.a) [历史选项]:
- 为触发国的文化添加少量文化传统加成 (
add_cultural_tradition = cultural_tradition_mild_bonus)。 - 显示自定义提示
flavor_eng.96.tt1。
- 为触发国的文化添加少量文化传统加成 (
- 选项 B (flavor_eng.96.b):
- 触发前提:温莎地区 (
location:windsor) 的所有者必须是触发国,并且该地区至少拥有一座城堡 (has_building_with_at_least_one_level = castle)。 - 使温莎地区获得极高的繁荣度加成 (
change_prosperity = prosperity_ultimate_bonus)。 - 显示自定义提示
flavor_eng.96.tt1。
- 触发前提:温莎地区 (
- 选项 C (flavor_eng.96.c):
- 为触发国增加少量威望 (
add_prestige = prestige_mild_bonus)。 - 隐藏效果:无声地杀死角色
scope:john_thornton(kill_character_silently)。 - 显示自定义提示
flavor_eng.96.tt2。
- 为触发国增加少量威望 (
背景介绍: 此事件模拟了15世纪英格兰建筑师约翰·桑顿的登场。桑顿以其在约克大教堂等建筑上的工作而闻名。事件发生时,英格兰文化在首都占据主导,且约克地区已建有大教堂,为这位技艺精湛的建筑师的出现提供了历史舞台。事件选项反映了国家如何利用这位人才:是促进文化发展、在特定条件下大兴土木以提升地区繁荣,还是选择其他路径。
完整事件代码:
flavor_eng.96 = {
type = country_event
title = flavor_eng.96.title
desc = flavor_eng.96.desc
fire_only_once = yes
dynamic_historical_event = {
tag = ENG
tag = GBR
from = 1425.1.1
to = 1470.1.1
monthly_chance = 1
}
trigger = {
location:york = { owner = root has_building_with_at_least_one_level = cathedral }
capital = { dominant_culture = culture:english }
}
illustration_tags = {
10 = regular
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
create_character = {
first_name = name_john
last_name = Thornton
estate = estate_type:burghers_estate
adm = 55
dip = 23
mil = 12
birth_date = 1404.1.1
birth_location = location:coventry
artist_skill = 0.8
artist = architect
script = eng_john_thornton
save_scope_as = john_thornton
}
location:windsor = { save_scope_as = windsor }
location:york = { save_scope_as = target_location }
}
option = {
name = flavor_eng.96.a
historical_option = yes
culture = { add_cultural_tradition = cultural_tradition_mild_bonus }
custom_tooltip = flavor_eng.96.tt1
}
option = {
name = flavor_eng.96.b
trigger = {
location:windsor = { owner = root has_building_with_at_least_one_level = castle }
}
location:windsor = { change_prosperity = prosperity_ultimate_bonus }
custom_tooltip = flavor_eng.96.tt1
}
option = {
name = flavor_eng.96.c
add_prestige = prestige_mild_bonus
hidden_effect = { kill_character_silently = scope:john_thornton }
custom_tooltip = flavor_eng.96.tt2
}
historical_info = flavor_eng.96.historical_info
}