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flavor_eng.96 约翰·桑顿登场

时间范围:1425.1.1 - 1470.1.1(每月 1% 概率)

触发条件

  • 约克地区 (location:york) 的所有者必须是触发国 (root),并且该地区至少拥有一座大教堂 (has_building_with_at_least_one_level = cathedral)。
  • 触发国的首都 (capital) 的主导文化必须是英格兰文化 (dominant_culture = culture:english)。

关键效果

  • 选项 A (flavor_eng.96.a) [历史选项]
    • 为触发国的文化添加少量文化传统加成 (add_cultural_tradition = cultural_tradition_mild_bonus)。
    • 显示自定义提示 flavor_eng.96.tt1
  • 选项 B (flavor_eng.96.b)
    • 触发前提:温莎地区 (location:windsor) 的所有者必须是触发国,并且该地区至少拥有一座城堡 (has_building_with_at_least_one_level = castle)。
    • 使温莎地区获得极高的繁荣度加成 (change_prosperity = prosperity_ultimate_bonus)。
    • 显示自定义提示 flavor_eng.96.tt1
  • 选项 C (flavor_eng.96.c)
    • 为触发国增加少量威望 (add_prestige = prestige_mild_bonus)。
    • 隐藏效果:无声地杀死角色 scope:john_thornton (kill_character_silently)。
    • 显示自定义提示 flavor_eng.96.tt2

背景介绍: 此事件模拟了15世纪英格兰建筑师约翰·桑顿的登场。桑顿以其在约克大教堂等建筑上的工作而闻名。事件发生时,英格兰文化在首都占据主导,且约克地区已建有大教堂,为这位技艺精湛的建筑师的出现提供了历史舞台。事件选项反映了国家如何利用这位人才:是促进文化发展、在特定条件下大兴土木以提升地区繁荣,还是选择其他路径。

完整事件代码

flavor_eng.96 = {
	type = country_event

	title = flavor_eng.96.title
	desc = flavor_eng.96.desc

	fire_only_once = yes

	dynamic_historical_event = {
		tag = ENG
        tag = GBR
		from = 1425.1.1
		to = 1470.1.1
		monthly_chance = 1
	}

	trigger = {

		location:york = { owner = root has_building_with_at_least_one_level = cathedral }
		capital = { dominant_culture = culture:english }

	}

	illustration_tags = {
        10 = regular
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
		create_character = {
			first_name = name_john
			last_name = Thornton
			estate = estate_type:burghers_estate
			adm = 55
			dip = 23
			mil = 12
			birth_date = 1404.1.1
			birth_location = location:coventry
			artist_skill = 0.8
			artist = architect
			script = eng_john_thornton
			save_scope_as = john_thornton
		}

		location:windsor = { save_scope_as = windsor }

		location:york = { save_scope_as = target_location }

	}

	option = {
		name = flavor_eng.96.a
		historical_option = yes

		culture = { add_cultural_tradition = cultural_tradition_mild_bonus }

		custom_tooltip = flavor_eng.96.tt1

	}

	option = {
		name = flavor_eng.96.b
		trigger = {
			location:windsor = { owner = root has_building_with_at_least_one_level = castle }
		}

		location:windsor = { change_prosperity = prosperity_ultimate_bonus }

		custom_tooltip = flavor_eng.96.tt1

	}

	option = {
		name = flavor_eng.96.c

		add_prestige = prestige_mild_bonus

		hidden_effect = { kill_character_silently = scope:john_thornton }

		custom_tooltip = flavor_eng.96.tt2

	}

	historical_info = flavor_eng.96.historical_info

}