flavor_eng.95 珀西与莫蒂默叛乱
时间范围:1400.1.1 - 1500.1.1 (每月 10% 概率)
触发条件:
- 英格兰(ENG)正在与威尔士(WLS)交战。
- 威尔士的欧文·格林杜尔(
character:wls_owain_glyndwr)存活。 - 威尔士(WLS)拥有变量
tripartite_indenture。 - 威尔士的埃德蒙·莫蒂默(1376年生,
character:wls_edmund_mortimer_1376)存活。 - 英格兰完全拥有诺森伯兰省(
province_definition:northumberland_province)。 - 英格兰完全拥有斯塔福德郡省(
province_definition:staffordshire_province)。
关键效果:
-
选项 A (历史选项):
- 增加贵族阶层(
estate_type:nobles_estate)大量满意度(estate_satisfaction_severe_bonus)。 - 显示自定义提示
flavor_eng.95.tt4。
- 增加贵族阶层(
-
选项 B:
- 前提:威尔士(WLS)不拥有变量
tripartite_indenture_bribe。 - 减少贵族阶层大量满意度(
estate_satisfaction_severe_penalty)。 - 损失金钱(
change_gold_effect缩放系数 -12)。 - 随机结果(75%/25%):
- 75%概率:摧毁珀西叛乱(
scope:percy_uprising);将珀西家族(dynasty:percy_dynasty)标记为不名誉家族;设置变量bribe_accepted = 1;并静默触发威尔士事件flavor_wls.16。 - 25%概率:设置变量
bribe_refused = 1。
- 75%概率:摧毁珀西叛乱(
- 触发威尔士事件
flavor_wls.16。 - 显示自定义提示
flavor_eng.95.tt2和flavor_eng.95.tt4。
- 前提:威尔士(WLS)不拥有变量
-
选项 C:
- 前提:威尔士(WLS)不拥有变量
tripartite_indenture_bribe。 - 减少贵族阶层大量满意度(
estate_satisfaction_severe_penalty)。 - 损失金钱(
change_gold_effect缩放系数 -12)。 - 随机结果(75%/25%):
- 75%概率:摧毁莫蒂默叛乱(
scope:mortimer_uprising);将莫蒂默家族(dynasty:mortimer_dynasty)标记为不名誉家族;设置变量bribe_accepted = 1;并静默触发威尔士事件flavor_wls.16。 - 25%概率:设置变量
bribe_refused = 1。
- 75%概率:摧毁莫蒂默叛乱(
- 触发威尔士事件
flavor_wls.16。 - 显示自定义提示
flavor_eng.95.tt3和flavor_eng.95.tt4。
- 前提:威尔士(WLS)不拥有变量
背景介绍: 此事件模拟了15世纪初英格兰在亨利四世统治期间,因与威尔士的欧文·格林杜尔叛乱交战而引发的内部危机。部分强大的英格兰贵族,如控制北方边境的珀西家族和与威尔士叛军有亲属联系的埃德蒙·莫蒂默,对国王的政策不满,并可能受到威尔士方面“三方契约”协议的诱惑,从而发动了叛乱。事件反映了这一时期王权与地方贵族间的紧张关系,以及英国内部矛盾与威尔士独立战争的交织。
完整事件代码:
flavor_eng.95 = {
hide_portraits = yes
type = country_event
title = flavor_eng.95.title
desc = flavor_eng.95.desc
fire_only_once = yes
dynamic_historical_event = {
tag = ENG
from = 1400.1.1
to = 1500.1.1
monthly_chance = 10
}
trigger = {
is_at_war_with = c:WLS
character:wls_owain_glyndwr ?= { is_alive = yes }
c:WLS = { has_variable = tripartite_indenture }
character:wls_edmund_mortimer_1376 ?= { is_alive = yes }
own_entire_province = province_definition:northumberland_province
own_entire_province = province_definition:staffordshire_province
}
illustration_tags = {
10 = armed
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
dynasty:percy_dynasty ?= { save_scope_as = percy_dynasty }
dynasty:mortimer_dynasty ?= { save_scope_as = mortimer_dynasty }
character:wls_edmund_mortimer_1376 ?= { save_scope_as = edmund_mortimer }
province_definition:northumberland_province ?= { save_scope_as = northumberland }
location:london = { save_scope_as = target_location }
ruler = { save_scope_as = target_character }
create_rebel = {
category = estate
estate = nobles_estate
name = percy_uprising
save_scope_as = percy_uprising
}
every_owned_location = {
limit = {
province_definition = province_definition:northumberland_province
}
every_pop = {
limit = {
owner = root
pop_type = pop_type:nobles
}
add_pop_satisfaction = pop_satisfaction_ultimate_penalty
change_pop_allegiance = scope:percy_uprising
}
}
create_rebel = {
category = pretender
name = mortimer_uprising
save_scope_as = mortimer_uprising
}
every_owned_location = {
limit = {
province_definition = province_definition:staffordshire_province
}
every_pop = {
limit = {
owner = root
pop_type = pop_type:nobles
}
add_pop_satisfaction = pop_satisfaction_ultimate_penalty
change_pop_allegiance = scope:mortimer_uprising
}
}
character:wls_edmund_mortimer_1376 ?= { change_character_allegiance = scope:mortimer_uprising }
}
option = {
historical_option = yes
name = flavor_eng.95.a
add_estate_satisfaction = { type = estate_type:nobles_estate
value = estate_satisfaction_severe_bonus
}
custom_tooltip = flavor_eng.95.tt4
}
option = {
name = flavor_eng.95.b
trigger = {
NOT = {
c:WLS = { has_variable = tripartite_indenture_bribe }
}
}
add_estate_satisfaction = { type = estate_type:nobles_estate
value = estate_satisfaction_severe_penalty
}
change_gold_effect = { scale = -12 }
random_list = {
75 = {
destroy_rebel = scope:percy_uprising
dynasty:percy_dynasty = { save_scope_as = dishonorable_dynasty }
set_variable = { name = bribe_accepted value = 1 }
hidden_effect = {
c:WLS = {
trigger_event_silently = { id = flavor_wls.16 }
}
}
}
25 = {
set_variable = { name = bribe_refused value = 1 }
}
}
trigger_event_silently = { id = flavor_wls.16 }
custom_tooltip = flavor_eng.95.tt2
custom_tooltip = flavor_eng.95.tt4
}
option = {
name = flavor_eng.95.c
trigger = {
NOT = {
c:WLS = { has_variable = tripartite_indenture_bribe }
}
}
add_estate_satisfaction = { type = estate_type:nobles_estate
value = estate_satisfaction_severe_penalty