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flavor_eng.95 珀西与莫蒂默叛乱

时间范围:1400.1.1 - 1500.1.1 (每月 10% 概率)

触发条件

  • 英格兰(ENG)正在与威尔士(WLS)交战。
  • 威尔士的欧文·格林杜尔(character:wls_owain_glyndwr)存活。
  • 威尔士(WLS)拥有变量 tripartite_indenture
  • 威尔士的埃德蒙·莫蒂默(1376年生,character:wls_edmund_mortimer_1376)存活。
  • 英格兰完全拥有诺森伯兰省(province_definition:northumberland_province)。
  • 英格兰完全拥有斯塔福德郡省(province_definition:staffordshire_province)。

关键效果

  • 选项 A (历史选项)

    • 增加贵族阶层(estate_type:nobles_estate)大量满意度(estate_satisfaction_severe_bonus)。
    • 显示自定义提示 flavor_eng.95.tt4
  • 选项 B

    • 前提:威尔士(WLS)拥有变量 tripartite_indenture_bribe
    • 减少贵族阶层大量满意度(estate_satisfaction_severe_penalty)。
    • 损失金钱(change_gold_effect 缩放系数 -12)。
    • 随机结果(75%/25%):
      • 75%概率:摧毁珀西叛乱(scope:percy_uprising);将珀西家族(dynasty:percy_dynasty)标记为不名誉家族;设置变量 bribe_accepted = 1;并静默触发威尔士事件 flavor_wls.16
      • 25%概率:设置变量 bribe_refused = 1
    • 触发威尔士事件 flavor_wls.16
    • 显示自定义提示 flavor_eng.95.tt2flavor_eng.95.tt4
  • 选项 C

    • 前提:威尔士(WLS)拥有变量 tripartite_indenture_bribe
    • 减少贵族阶层大量满意度(estate_satisfaction_severe_penalty)。
    • 损失金钱(change_gold_effect 缩放系数 -12)。
    • 随机结果(75%/25%):
      • 75%概率:摧毁莫蒂默叛乱(scope:mortimer_uprising);将莫蒂默家族(dynasty:mortimer_dynasty)标记为不名誉家族;设置变量 bribe_accepted = 1;并静默触发威尔士事件 flavor_wls.16
      • 25%概率:设置变量 bribe_refused = 1
    • 触发威尔士事件 flavor_wls.16
    • 显示自定义提示 flavor_eng.95.tt3flavor_eng.95.tt4

背景介绍: 此事件模拟了15世纪初英格兰在亨利四世统治期间,因与威尔士的欧文·格林杜尔叛乱交战而引发的内部危机。部分强大的英格兰贵族,如控制北方边境的珀西家族和与威尔士叛军有亲属联系的埃德蒙·莫蒂默,对国王的政策不满,并可能受到威尔士方面“三方契约”协议的诱惑,从而发动了叛乱。事件反映了这一时期王权与地方贵族间的紧张关系,以及英国内部矛盾与威尔士独立战争的交织。

完整事件代码

flavor_eng.95 = {
	hide_portraits = yes
	type = country_event

	title = flavor_eng.95.title
	desc = flavor_eng.95.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = ENG
		from = 1400.1.1
		to = 1500.1.1
		monthly_chance = 10
	}

	trigger = {

		is_at_war_with = c:WLS

		character:wls_owain_glyndwr ?= { is_alive = yes }

		c:WLS = { has_variable = tripartite_indenture }

		character:wls_edmund_mortimer_1376 ?= { is_alive = yes }

		own_entire_province = province_definition:northumberland_province

		own_entire_province = province_definition:staffordshire_province

	}

	illustration_tags = {
        10 = armed
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		dynasty:percy_dynasty ?= { save_scope_as = percy_dynasty }

		dynasty:mortimer_dynasty ?= { save_scope_as = mortimer_dynasty }

		character:wls_edmund_mortimer_1376 ?= { save_scope_as = edmund_mortimer }

		province_definition:northumberland_province ?= { save_scope_as = northumberland }

		location:london = { save_scope_as = target_location }

		ruler = { save_scope_as = target_character }

		create_rebel = {
			category = estate
			estate = nobles_estate
			name = percy_uprising
			save_scope_as = percy_uprising
		}

		every_owned_location = {
			limit = {
				province_definition = province_definition:northumberland_province
			}
			every_pop = {
				limit = {
					owner = root
					pop_type = pop_type:nobles
				}
				add_pop_satisfaction = pop_satisfaction_ultimate_penalty
				change_pop_allegiance = scope:percy_uprising
			}
		}

		create_rebel = {
			category = pretender
			name = mortimer_uprising
			save_scope_as = mortimer_uprising
		}

		every_owned_location = {
			limit = {
				province_definition = province_definition:staffordshire_province
			}
			every_pop = {
				limit = {
					owner = root
					pop_type = pop_type:nobles
				}
				add_pop_satisfaction = pop_satisfaction_ultimate_penalty
				change_pop_allegiance = scope:mortimer_uprising
			}
		}

		character:wls_edmund_mortimer_1376 ?= { change_character_allegiance = scope:mortimer_uprising }

	}

	option = {
		historical_option = yes
		name = flavor_eng.95.a

		add_estate_satisfaction = { type = estate_type:nobles_estate
			value = estate_satisfaction_severe_bonus
		}

		custom_tooltip = flavor_eng.95.tt4

	}

	option = {
		name = flavor_eng.95.b
		trigger = {
			NOT = {
				c:WLS = { has_variable = tripartite_indenture_bribe }
			}
		}

		add_estate_satisfaction = { type = estate_type:nobles_estate
			value = estate_satisfaction_severe_penalty
		}

		change_gold_effect = { scale = -12 }

		random_list =  {
			75 = {
				destroy_rebel = scope:percy_uprising
				dynasty:percy_dynasty = { save_scope_as = dishonorable_dynasty }
				set_variable = { name = bribe_accepted value = 1 }
				hidden_effect = {
					c:WLS = {
						trigger_event_silently = { id = flavor_wls.16 }
					}
				}
			}
			25 = {
				set_variable = { name = bribe_refused value = 1 }
			}
		}

		trigger_event_silently = { id = flavor_wls.16 }

		custom_tooltip = flavor_eng.95.tt2
		custom_tooltip = flavor_eng.95.tt4

	}

	option = {
		name = flavor_eng.95.c
		trigger = {
			NOT = {
				c:WLS = { has_variable = tripartite_indenture_bribe }
			}
		}

		add_estate_satisfaction = { type = estate_type:nobles_estate
			value = estate_satisfaction_severe_penalty