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[flavor_eng.249] 戈弗雷·内勒登场

时间范围:1676.1.1 - 1723.1.1(每月 5% 概率)

触发条件

  • 吕贝克地区的所有者信仰基督教。
  • 本国政府类型为君主制。

关键效果

  • 选项 A (历史选项)
    • 为角色 godfrey_kneller 添加持续至游戏结束的 industrial_painter 修正。
    • 若本国拥有 strict_censorship 政策且 godfrey_kneller 的宗教与本国不同,则教士阶层满意度将受到严重惩罚。
  • 选项 B
    • 若本国拥有 de_heretico_comburendo 政策且 godfrey_kneller 的宗教与本国不同,则处决该角色。
  • 选项 C
    • 将社会价值观 traditionalist_vs_innovative 向左移动(即偏向传统主义)。
  • 选项 D
    • 无声地杀死角色 godfrey_kneller

背景介绍: 该事件模拟了著名肖像画家戈弗雷·内勒爵士(Sir Godfrey Kneller)在17世纪末至18世纪初的历史登场。内勒出生于吕贝克,后成为英国宫廷画家,为多位英国君主绘制肖像。事件反映了当时君主制国家对待外来艺术家、宗教政策(如《异端火刑法》)以及文化审查制度可能产生的不同历史走向。

完整事件代码

flavor_eng.249 = {
	type = country_event
	title = flavor_eng.249.title
	desc = flavor_eng.249.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = ENG
        tag = GBR
		from = 1676.1.1
		to = 1723.1.1
		monthly_chance = 5
	}

	trigger = {

		location:lubeck.owner = {
			religion.group = religion_group:christian
		}

		government_type = government_type:monarchy

	}
	image = "gfx/interface/illustrations/institutions/renaissance.dds"
	immediate = {

		create_character = {
			first_name = name_godfrey
			last_name = Kneller
			estate = estate_type:burghers_estate
			adm = 31
			dip = 31
			mil = 10
			birth_date = 1646.1.1
			birth_location = location:lubeck
			religion = location:lubeck.dominant_religion
			artist_skill = 1
			artist = painter
			save_scope_as = godfrey_kneller
			script = eng_godfrey_kneller
		}

		location:lubeck = {
			save_scope_as = target_location
		}

	}

	option = {
		historical_option = yes
		name = flavor_eng.249.a
		trigger= {
			OR = {
				NOT = { has_policy = de_heretico_comburendo }
				AND = {
					has_policy = de_heretico_comburendo
					scope:godfrey_kneller.religion = root.religion
				}
			}
		}

		custom_tooltip = flavor_eng.249.tt1

		scope:godfrey_kneller = {
			add_character_modifier = {
				modifier = industrial_painter
				years = -1
				mode = add_and_extend
			}
		}

		if = {
			limit = {
				has_policy = strict_censorship
				scope:godfrey_kneller.religion != root.religion
			}
			add_estate_satisfaction = { type = estate_type:clergy_estate
				value = estate_satisfaction_severe_penalty
			}
			custom_tooltip = flavor_eng.249.tt2
		}

	}

	option = {
	name = flavor_eng.249.b
	trigger = {
		has_policy = de_heretico_comburendo
		scope:godfrey_kneller.religion != root.religion
	}

		scope:godfrey_kneller ?= {
			kill_character = {
				target = this
				reason = burned_alive
				killer = ruler
			}
		}

		custom_tooltip = flavor_eng.249.tt3

	}

	option = {
		name = flavor_eng.249.c
		trigger= {
			OR = {
				NOT = { has_policy = de_heretico_comburendo }
				AND = {
					has_policy = de_heretico_comburendo
					scope:godfrey_kneller.religion = root.religion
				}
			}
		}

		change_societal_value = {
			type = traditionalist_vs_innovative
			value = societal_value_move_to_left
		}

		custom_tooltip = flavor_eng.249.tt1
		custom_tooltip = flavor_eng.249.tt4

	}

	option = {
		name = flavor_eng.249.d
		trigger= {
			OR = {
				NOT = { has_policy = de_heretico_comburendo }
				AND = {
					has_policy = de_heretico_comburendo
					scope:godfrey_kneller.religion = root.religion
				}
			}
		}

		hidden_effect = { kill_character_silently = scope:godfrey_kneller }

	}

	historical_info = flavor_eng.249.historical_info

}