flavor_eng.220 圈地运动
时间范围:1768.1.1 - 1800.1.1(每月 1% 概率)
触发条件:
- 国家为
ENG(英格兰)或GBR(大不列颠)。 - 议会处于活跃状态。
- 已启用
enclosure_allowed(允许圈地)政策。 - 在
great_britain_region(大不列颠地区)内,至少有 3 个由本国控制的、等级为town(城镇)或city(城市)的地点,并且这些地点已拥有institution:industrialization(工业化)制度。
关键效果:
- 选项 A (历史选项):
- 启用
enclosure_act(圈地法案)政策。 - 设置变量
enclosure_act = 1。 - 严重降低
peasants_estate(农民阶层)的阶层满意度。 - 在大不列颠地区内,随机对 10 个由本国控制的、等级为
rural_settlement(乡村定居点)的地点造成以下影响:- 轻微降低繁荣度。
- 所有属于本国的
pop_type:peasants(农民人口)满意度大幅降低,并且其效忠对象转向enclosure_riots(圈地暴动)叛军。
- 启用
- 选项 B:
- 严重降低
nobles_estate(贵族阶层)的阶层满意度。 - 为本国添加持续 10 年的
obstructing_industrialization(阻碍工业化)国家修正(效果可叠加或延长)。
- 严重降低
背景介绍: 18世纪中后期,随着英国工业化的起步,农业生产方式的变革需求日益迫切。传统的敞田制和公共牧场被认为是低效的,贵族和新兴资产阶级希望通过“圈地运动”将土地集中、围圈,进行更高效的商业化农业生产。这一过程虽然推动了农业革命,为工业发展提供了劳动力和市场,但也导致了大量农民失去土地和生计,引发了广泛的社会动荡和农民阶层的强烈不满。本事件模拟了议会就是否通过《圈地法案》所面临的抉择及其深远的社会经济影响。
完整事件代码:
flavor_eng.220 = {
hide_portraits = yes
type = country_event
fire_only_once = yes
title = flavor_eng.220.title
desc = flavor_eng.220.desc
dynamic_historical_event = {
tag = ENG
tag = GBR
from = 1768.1.1
to = 1800.1.1
monthly_chance = 1
}
trigger = {
is_active_parliament = yes
has_policy = enclosure_allowed
region:great_britain_region = {
any_location_in_region = {
OR = {
location_rank = location_rank:town
location_rank = location_rank:city
}
count >= 3
has_institution = institution:industrialization
owner = root
}
}
}
illustration_tags = {
10 = regular
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
location:london = { save_scope_as = target_location }
create_rebel = {
category = estate
estate = peasants_estate
name = enclosure_riots
save_scope_as = enclosure_riots
}
}
option = {
name = flavor_eng.220.a
historical_option = yes
custom_tooltip = {
text = enable_enclosure_act_policy
set_variable = { name = enclosure_act value = 1 }
}
add_policy = policy:enclosure_act
add_estate_satisfaction = { type = estate_type:peasants_estate value = estate_satisfaction_severe_penalty }
custom_tooltip = {
text = flavor_eng.220.a.custom
region:great_britain_region = {
while = {
count = 10
random_location_in_region = {
limit = {
location_rank ?= location_rank:rural_settlement
owner ?= root
}
change_prosperity = prosperity_weak_penalty
every_pop = {
limit = {
owner = root
pop_type = pop_type:peasants
}
add_pop_satisfaction = pop_satisfaction_ultimate_penalty
change_pop_allegiance = scope:enclosure_riots
}
}
}
}
}
custom_tooltip = flavor_eng.220.tt
}
option = {
name = flavor_eng.220.b
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_severe_penalty }
add_country_modifier = {
modifier = obstructing_industrialization
years = 10
mode = add_and_extend
}
}
historical_info = flavor_eng.220.historical_info
}