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[flavor_eng.208] 荷兰沉船事件

时间范围
事件为一次性触发事件,无固定时间范围。

触发条件

  • 事件为一次性触发事件,无明确触发条件,但选项的可用性取决于特定变量:
    • 选项A:需要变量 successfully_submerged 存在。
    • 选项B:需要变量 royally_sunk 存在。

关键效果

  • 选项A(需变量 successfully_submerged):

    • 获得大量研究进度加成(research_progress_severe_bonus)。
    • 获得中等声望加成(prestige_mild_bonus)。
  • 选项B(需变量 royally_sunk):

    • 承受中等稳定性惩罚(stability_mild_penalty)。
    • 若当前有统治者,则:
      • 75% 概率:统治者自杀(原因:自杀,执行者:统治者)。
      • 25% 概率:显示自定义提示 flavor_eng.208.tt1
    • 若角色 eng_cornelius_debbel 存在,则该角色自杀(原因:自杀,执行者:自身)。

背景介绍
该事件描述了荷兰历史上一次与沉船相关的重大事件,可能涉及技术尝试(如潜艇或水下工程)的成败。选项A代表技术成功并获得国家荣誉,选项B则代表灾难性失败,导致人员损失与政治动荡。事件反映了早期海洋工程的风险与荷兰在航海技术上的探索。

完整事件代码

flavor_eng.208 = {
	type = country_event

	fire_only_once = yes

	title = flavor_eng.208.title
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					has_variable = successfully_submerged
				}
				desc = flavor_eng.208.desc_successfully_submerged
			}
			triggered_desc = {
				trigger = { always = yes }
				desc = flavor_eng.208.desc
			}
		}
	}
	
	illustration_tags = {
		10 = regular
		10 = exterior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
	}
	option = {
		name = flavor_eng.208.a
		trigger = { has_variable = successfully_submerged }

		add_research_progress = research_progress_severe_bonus

		add_prestige = prestige_mild_bonus

	}

	option = {
		name = flavor_eng.208.b
		trigger = { has_variable = royally_sunk }

		add_stability = stability_mild_penalty

		ruler ?= {
			random_list = {
				75 = {
					kill_character = {
						target = this
						reason = suicide
						killer = ruler
					}
				}
				25 = {
					custom_tooltip = flavor_eng.208.tt1
				}
			}
		}

		character:eng_cornelius_debbel ?= {
			kill_character = {
				target = this
				reason = suicide
				killer = this
			}
		}

	}

}