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[flavor_eng.207] 科内利斯·德雷贝尔登场

时间范围:1620.1.1 - 1640.1.1(每月 1% 概率)

触发条件

  • 国家为英格兰(ENG)或大不列颠(GBR)。
  • 国家拥有并控制伦敦(location:london)和金斯顿(location:kingston)地区。
  • 政府类型为君主制(government_type:monarchy)。
  • 国家没有摄政王(has_regent = no)。

关键效果

  • 选项 A(历史选项)
    • 轻微提升所有阶层(农民、贵族、市民)的满意度。
    • 有90%概率设置变量 successfully_submerged = 1,10%概率设置变量 royally_sunk = 1
    • 静默触发后续事件 flavor_eng.208
  • 选项 B
    • 轻微降低所有阶层(农民、贵族、市民)的满意度。

背景介绍: 此事件模拟了荷兰发明家科内利斯·德雷贝尔(Cornelius Drebbel)在17世纪早期为英格兰宫廷服务的历史。德雷贝尔以其在潜艇、钟表、温度控制等方面的发明而闻名,尤其以在泰晤士河上演示其制造的潜艇而著称。该事件反映了当时英格兰(或大不列颠)君主制政府对前沿科技和人才的兴趣与接纳,以及其可能对国内各阶层舆论产生的影响。

完整事件代码

flavor_eng.207 = {
	type = country_event

	fire_only_once = yes

	title = flavor_eng.207.title
	desc = flavor_eng.207.desc

	dynamic_historical_event = {
		tag = ENG
		tag = GBR
		from = 1620.1.1
		to = 1640.1.1
		monthly_chance = 1
	}

	trigger = {

		location:london = {
			owner = root
			controller = root
		}

		location:kingston = {
			owner = root
			controller = root
		}

		government_type = government_type:monarchy

		has_regent = no

	}
	illustration_tags = {
		10 = regular
		10 = exterior
	}
	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
		location:alkmaar.dominant_religion = { save_scope_as = target_religion }

		create_character = {
			first_name = name_cornelius
			last_name = Drebbel
			estate = estate_type:burghers_estate
			adm = 41
			dip = 49
			mil = 37
			birth_date = 1572.1.1
			religion = scope:target_religion
			birth_location = location:alkmaar
			add_trait = trait:unsuited_for_naval_command
			add_trait = trait:unsuited_for_army_command
			script = eng_cornelius_debbel
			save_scope_as = cornelius_debbel
		}

		location:london = { save_scope_as = target_location }

		root = { save_scope_as = target_root_country }

	}

	option = {
		name = flavor_eng.207.a
		historical_option = yes

		add_estate_satisfaction = { type = estate_type:peasants_estate value = estate_satisfaction_weak_bonus }
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_weak_bonus }
		add_estate_satisfaction = { type = estate_type:burghers_estate value = estate_satisfaction_weak_bonus }

		custom_tooltip = flavor_eng.207.tt1

		custom_tooltip = {
			text = flavor_eng.207.a.custom
			random_list = {
				90 = {
					set_variable = { name = successfully_submerged value = 1 }
				}
				10 = {
					set_variable = { name = royally_sunk value = 1 }
				}
			}
		}

		trigger_event_silently = { id = flavor_eng.208 }

		custom_tooltip = flavor_eng.207.tt2

	}

	option = {
		name = flavor_eng.207.b

		add_estate_satisfaction = { type = estate_type:peasants_estate value = estate_satisfaction_weak_penalty }
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_weak_penalty }
		add_estate_satisfaction = { type = estate_type:burghers_estate value = estate_satisfaction_weak_penalty }

		custom_tooltip = flavor_eng.207.tt1
		custom_tooltip = flavor_eng.207.tt3

	}

	historical_info = flavor_eng.207.historical_info

}