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flavor_eng.162 百慕大与新英格兰人口流动

时间范围

1605.1.1 - 1640.1.1 (每月 5% 概率)

触发条件

  • 控制地区:玩家(根国家)必须在 southern_new_england_area(南新英格兰地区)拥有至少一个沿海省份的殖民特许状。
  • 控制据点:玩家必须在 bermuda(百慕大)省份拥有殖民特许状或至少一级的海外贸易站建筑。

关键效果

选项 A:flavor_eng.162.a (历史选项)

  • 百慕大:所有属于玩家且与玩家信仰相同的 pop(人口)规模增加 10%
  • 南新英格兰地区:随机一个玩家拥有殖民特许状的沿海省份中,所有与玩家信仰相同的 pop 规模减少 10%

选项 B:flavor_eng.162.b

  • 首都市场:为 demand:heavy_ship_4_construction(四级重型舰建造需求)添加持续 9 个月的临时需求。
  • 南新英格兰地区:随机一个玩家拥有殖民特许状的沿海省份中,所有与玩家信仰相同的 pop 规模增加 10%

背景介绍

该事件模拟了17世纪早期英格兰殖民者在北大西洋的跨殖民地人口流动。百慕大作为重要的中转站和补给点,其人口增长可能部分依赖于从新英格兰沿海殖民地吸引或转移来的、具有相同宗教信仰的定居者。选项A反映了历史上可能发生的人口从新英格兰向百慕大的迁移,而选项B则代表了一种不同的发展路径,即加强本土海军建设并促进新英格兰当地的人口增长。

完整事件代码

flavor_eng.162 = {
	type = country_event

	title = flavor_eng.162.title
	desc = flavor_eng.162.desc

	fire_only_once = yes

	dynamic_historical_event = {
		tag = ENG
		tag = GBR
		from = 1605.1.1
		to = 1640.1.1
		monthly_chance = 5
	}

	trigger = {

		area:southern_new_england_area = {
			any_location_in_area = {
					is_coastal = yes
					root = { has_colonial_charter_in = prev.province_definition }
			}
		}

		location:bermuda = {
			root = {
				OR = {
					has_colonial_charter_in = prev.province_definition
					has_building_with_at_least_one_level = overseas_trading_post
				}
			}
		}

	}

	illustration_tags = {
        10 = regular
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:peasants_estate background = estate_type:peasants_estate }
		location:bermuda = { save_scope_as = target_location }

	}

	option = {
		name = flavor_eng.162.a
		historical_option = yes

		location:bermuda = {
			every_pop = {
				limit = {
					owner = root
					religion = root.religion
				}
				add_pop_size = {
					value = pop_size
					multiply = 0.1
				}
			}

		}

		area:southern_new_england_area = {
			random_location_in_area = {
				limit = {
					is_coastal = yes
					root = { has_colonial_charter_in = prev.province_definition }
				}
				every_pop = {
					limit = {
						religion = root.religion
					}
					add_pop_size = {
						value = pop_size
						multiply = -0.1
					}
				}
			}
		}

	}

	option = {
		name = flavor_eng.162.b

		capital.market = {
			add_temporary_demand = {
				type = demand:heavy_ship_4_construction
				months = 9
			}
		}

		area:southern_new_england_area = {
			random_location_in_area = {
				limit = {
					is_coastal = yes
					root = { has_colonial_charter_in = prev.province_definition }
				}
				every_pop = {
					limit = {
						religion = root.religion
					}
					add_pop_size = {
						value = pop_size
						multiply = 0.1
					}
				}
			}
		}

	}

	historical_info = flavor_eng.162.historical_info

}