[flavor_eng.147] 沃尔特·雷利与殖民开拓
时间范围:1580.1.1 - 1620.1.1(每月 5% 概率)
触发条件:
- 国家为
ENG(英格兰)或GBR(大不列颠)。 - 人物
eng_walter_raleigh(沃尔特·雷利)存活。 - 该国有一支由
eng_walter_raleigh领导的探险队,正在以下任一海域活动:area:east_coast_sea_zones_area(东海岸海域)area:west_caribbean_sea_area(西加勒比海)area:east_caribbean_sea_area(东加勒比海)area:canadian_atlantic_coast_area(加拿大大西洋海岸)area:gulf_of_mexico_area(墨西哥湾)area:guayana_sea_zones_area(圭亚那海域)
- 在
area:southern_new_england_area(南新英格兰地区)至少有一个沿海省份,且该国在该省份拥有殖民特许状。 - 该国处于和平状态(未处于战争)。
关键效果:
- 选项 A (flavor_eng.147.a) [历史选项]:
- 在目标殖民地省份(
scope:target_colony)内,所有属于本国且信仰国教的pop(人口)数量增加 10%。 - 该省份获得一次
development_weak_bonus(微弱的发展度加成)。
- 在目标殖民地省份(
- 选项 B (flavor_eng.147.b):
- 获得一笔相当于
change_gold_effect效果 3 倍的金币。 - 在目标殖民地省份内,所有属于本国且信仰国教的
pop获得pop_satisfaction_extreme_penalty(极端的人口满意度惩罚)。 - 该省份获得一次
development_weak_penalty(微弱的发展度惩罚)。
- 获得一笔相当于
背景介绍: 该事件反映了伊丽莎白一世时代,沃尔特·雷利爵士等探险家在北美洲(特别是弗吉尼亚地区)进行殖民尝试的历史。雷利积极推动在北美建立殖民地,虽然其最初的罗阿诺克殖民地最终失败,但这些努力为英国日后在北美的大规模殖民活动奠定了基础。事件模拟了殖民者抵达新大陆后,殖民地对母国人口与发展的潜在影响,以及殖民活动可能带来的经济收益与民众不满。
完整事件代码:
flavor_eng.147 = {
type = country_event
title = flavor_eng.147.title
desc = flavor_eng.147.desc
fire_only_once = yes
dynamic_historical_event = {
tag = ENG
tag = GBR
from = 1580.1.1
to = 1620.1.1
monthly_chance = 5
}
trigger = {
character:eng_walter_raleigh ?= {
is_alive = yes
}
any_exploration_from_country = {
OR = {
area = area:east_coast_sea_zones_area
area = area:west_caribbean_sea_area
area = area:east_caribbean_sea_area
area = area:canadian_atlantic_coast_area
area = area:gulf_of_mexico_area
area = area:guayana_sea_zones_area
}
leader ?= character:eng_walter_raleigh
}
area:southern_new_england_area = {
any_location_in_area = {
is_coastal = yes
root = { has_colonial_charter_in = prev.province_definition }
}
}
at_war = no
}
illustration_tags = {
10 = regular
10 = exterior
}
immediate = {
event_illustration_poptype_effect = { foreground = pop_type:soldiers background = pop_type:soldiers }
character:eng_walter_raleigh ?= { save_scope_as = walter_raleigh }
area:southern_new_england_area = {
random_location_in_area = {
limit = {
is_coastal = yes
root = { has_colonial_charter_in = prev.province_definition }
}
save_scope_as = target_colony
}
}
}
option = {
name = flavor_eng.147.a
historical_option = yes
scope:target_colony.province_definition = {
every_location_in_province_definition = {
every_pop = {
limit = {
owner = root
religion = root.religion
}
add_pop_size = {
value = pop_size
multiply = 0.1
}
}
change_development = development_weak_bonus
}
}
}
option = {
name = flavor_eng.147.b
change_gold_effect = { scale = 3 }
scope:target_colony.province_definition = {
every_location_in_province_definition = {
every_pop = {
limit = {
owner = root
religion = root.religion
}
add_pop_satisfaction = pop_satisfaction_extreme_penalty
}
change_development = development_weak_penalty
}
}
}
historical_info = flavor_eng.147.historical_info
}