[flavor_dlh.66] 德里苏丹国地方治理
时间范围:1337.1.1 - 1345.1.1(每月 4% 概率)
触发条件:
- 国家需控制至少一个位于
awadh_area或doab_area地区的省份。
关键效果:
- 选项 A:
- 在随机选定的目标省份施加省份修正
dlh_lightened_tax_burden,持续10年。 - 国家获得少量稳定度加成 (
stability_weak_bonus)。
- 在随机选定的目标省份施加省份修正
- 选项 B:
- 国家获得一笔金币,其数额基于目标省份所有地块的税收基础 (
location_tax_base) 总和乘以6。 - 农民阶层 (
estate_type:peasants_estate) 满意度轻微下降 (estate_satisfaction_mild_penalty)。
- 国家获得一笔金币,其数额基于目标省份所有地块的税收基础 (
背景介绍: 此事件模拟了14世纪中叶德里苏丹国在其核心区域(如阿瓦德和杜阿布地区)面临的地方治理与财政平衡问题。统治者需要在安抚地方市民阶层以维持稳定,与向农民阶层征收更多税款以充实国库之间做出抉择,这反映了中世纪印度苏丹国中央与地方、不同社会群体之间的张力。
完整事件代码:
flavor_dlh.66 = {
type = country_event
title = flavor_dlh.66.title
desc = flavor_dlh.66.desc
trigger = {
any_province = {
OR = {
area = area:awadh_area
area = area:doab_area
}
}
}
fire_only_once = yes
dynamic_historical_event = {
tag = DLH
from = 1337.1.1
to = 1345.1.1
monthly_chance = 4
}
illustration_tags = {
10 = angry
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
random_province = {
limit = {
OR = {
area = area:awadh_area
area = area:doab_area
}
}
weight = {
factor = 1
modifier = {
factor = population
}
}
save_scope_as = target_province
random_location_in_province = {
limit = {
any_pop = {
pop_type = pop_type:burghers
}
any_pop = {
pop_type = pop_type:peasants
}
}
event_illustration_poptype_effect = { foreground = pop_type:burghers background = pop_type:burghers }
}
}
}
option = {
name = flavor_dlh.66.a
ai_chance = {
factor = 1
modifier = {
factor = 5
stability < 25
}
}
scope:target_province = {
add_province_modifier = {
mode = replace
modifier = dlh_lightened_tax_burden
years = 10
}
}
add_stability = stability_weak_bonus
}
option = {
name = flavor_dlh.66.b
ai_chance = {
factor = 1
modifier = {
factor = 5
gold < {
value = yearly_gold
multiply = 0.5
}
}
}
add_gold = {
value = 0
add = {
scope:target_province = {
every_location_in_province = {
add = location_tax_base
}
}
}
multiply = 6
}
add_estate_satisfaction = {
type = estate_type:peasants_estate
value = estate_satisfaction_mild_penalty
}
}
}