Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

[flavor_dlh.66] 德里苏丹国地方治理

时间范围:1337.1.1 - 1345.1.1(每月 4% 概率)

触发条件

  • 国家需控制至少一个位于 awadh_areadoab_area 地区的省份。

关键效果

  • 选项 A
    • 在随机选定的目标省份施加省份修正 dlh_lightened_tax_burden,持续10年。
    • 国家获得少量稳定度加成 (stability_weak_bonus)。
  • 选项 B
    • 国家获得一笔金币,其数额基于目标省份所有地块的税收基础 (location_tax_base) 总和乘以6。
    • 农民阶层 (estate_type:peasants_estate) 满意度轻微下降 (estate_satisfaction_mild_penalty)。

背景介绍: 此事件模拟了14世纪中叶德里苏丹国在其核心区域(如阿瓦德和杜阿布地区)面临的地方治理与财政平衡问题。统治者需要在安抚地方市民阶层以维持稳定,与向农民阶层征收更多税款以充实国库之间做出抉择,这反映了中世纪印度苏丹国中央与地方、不同社会群体之间的张力。

完整事件代码

flavor_dlh.66 = {
	type = country_event
	title = flavor_dlh.66.title
	desc = flavor_dlh.66.desc

	trigger = {
		any_province = {
			OR = {
				area = area:awadh_area
				area = area:doab_area
			}
		}
	}	

	fire_only_once = yes
	dynamic_historical_event = {
		tag = DLH
		from = 1337.1.1
		to = 1345.1.1
		monthly_chance = 4
	}

	illustration_tags = {
		10 = angry
		10 = exterior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }

		random_province = {
			limit = {
				OR = {
					area = area:awadh_area
					area = area:doab_area
				}
			}
			weight = {
				factor = 1
				modifier = {
					factor = population
				}
			}
			save_scope_as = target_province
			random_location_in_province = {
				limit = {
					any_pop = {
						pop_type = pop_type:burghers
					}
					any_pop = {
						pop_type = pop_type:peasants
					}
				}
				event_illustration_poptype_effect = { foreground = pop_type:burghers   background = pop_type:burghers }
			}
		}
	}

	option = {
		name = flavor_dlh.66.a

		ai_chance = {
			factor = 1
			modifier = {
				factor = 5
				stability < 25
			}
		}
		
		scope:target_province = {
			add_province_modifier = {
				mode = replace
				modifier = dlh_lightened_tax_burden
				years = 10
			}
		}

		add_stability = stability_weak_bonus
	}

	option = {
		name = flavor_dlh.66.b

		ai_chance = {
			factor = 1
			modifier = {
				factor = 5
				gold < {
					value = yearly_gold
					multiply = 0.5
				}
			}
		}
	
		add_gold = {
			value = 0
			add = {
				scope:target_province = {
					every_location_in_province = {
						add = location_tax_base
					}
				}
			}
			multiply = 6
		}

		add_estate_satisfaction = {
			type = estate_type:peasants_estate
			value = estate_satisfaction_mild_penalty
		}
	}
}