flavor_dlh.43 德里:库特卜塔的维护
时间范围:1505.1.1 - 1520.1.1(每月 5% 概率)
触发条件:
- 玩家国家(
root)拥有德里地区(location:delhi)。 - 德里地区内存在名为“库特卜塔”(
work_of_art:qutb_minar)的艺术品。
关键效果:
- 选项 A (
flavor_dlh.43.a):- 对德里地区施加轻微繁荣度惩罚(
change_prosperity = prosperity_mild_penalty)。 - 使德里地区内的“库特卜塔”艺术品品质降低 20 点(
change_art_quality = -20)。
- 对德里地区施加轻微繁荣度惩罚(
- 选项 B (
flavor_dlh.43.b):- 对德里地区施加轻微繁荣度惩罚(
change_prosperity = prosperity_mild_penalty)。 - 使德里地区内的“库特卜塔”艺术品品质降低 10 点(
change_art_quality = -10)。 - 国家损失 2 年收入(
change_gold_effect = { scale = -2 })。
- 对德里地区施加轻微繁荣度惩罚(
背景介绍: 库特卜塔是德里苏丹国时期建造的一座标志性胜利塔和伊斯兰建筑杰作。进入16世纪,这座历经风雨的石塔需要持续的维护和修缮,以抵御自然侵蚀和结构老化。作为德里的统治者,你必须决定如何分配资源来处理这一重要的文化遗产问题:是进行最低限度的维护,还是投入更多资金以更好地保护其艺术价值。
完整事件代码:
flavor_dlh.43 = {
type = country_event
title = flavor_dlh.43.title
desc = flavor_dlh.43.desc
illustration_tags = {
10 = exterior
10 = regular
}
dynamic_historical_event = {
tag = DLH
from = 1505.1.1
to = 1520.1.1
monthly_chance = 5
}
fire_only_once = yes
trigger = {
location:delhi = {
owner ?= root
any_work_of_art_in_location = {
this = work_of_art:qutb_minar
}
}
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
location:delhi = {
save_scope_as = target_location
}
}
option = {
name = flavor_dlh.43.a
scope:target_location = {
change_prosperity = prosperity_mild_penalty
random_work_of_art_in_location = {
limit = {
this = work_of_art:qutb_minar
}
change_art_quality = -20
}
}
}
option = {
name = flavor_dlh.43.b
scope:target_location = {
change_prosperity = prosperity_mild_penalty
random_work_of_art_in_location = {
limit = {
this = work_of_art:qutb_minar
}
change_art_quality = -10
}
}
change_gold_effect = { scale = -2 }
}
after = {
trigger_event_silently = {
id = flavor_dlh.44
months = { 50 120 }
}
}
}