[flavor_dlh.26] 洛迪王朝的宫廷建筑师
时间范围
1440.1.1 - 1821.1.1(每月 1% 概率触发)
触发条件
- 洛迪王朝(
dynasty:lodi_dynasty)存在 - 国家处于和平状态(
at_war = no) - 当前统治者或摄政时的继承人是洛迪王朝成员
关键效果
-
选项 A(flavor_dlh.26.a)
- 在首都创建一件艺术品(
lodi_gardens),类型为纪念碑,品质 75,由事件生成的建筑师创作 - 国库减少 2 金币
- 建筑师加入本国
- 在首都创建一件艺术品(
-
选项 B(flavor_dlh.26.b)
- 获得少量威望惩罚(
prestige_mild_penalty) - 驱逐生成的建筑师(
banish_character = yes)
- 获得少量威望惩罚(
背景介绍
该事件模拟了洛迪王朝统治时期,宫廷可能聘请建筑师进行大型工程(如花园或纪念碑)建设的情景。洛迪王朝在德里苏丹国后期曾掌握权力,此类建设既可能彰显王朝威望、促进文化发展,也可能因财政压力或政治考量而被放弃。
完整事件代码
flavor_dlh.26 = {
type = country_event
title = flavor_dlh.26.title
desc = flavor_dlh.26.desc
historical_info = flavor_dlh.26.historical_info
illustration_tags = {
10 = exterior
10 = regular
}
dynamic_historical_event = { #Should be created as soon as you have a Lodi ruler
tag = DLH
from = 1440.1.1 #Can't fire before event 12 which starts checking in 1440
to = 1821.1.1
monthly_chance = 1
}
fire_only_once = yes
trigger = {
exists = dynasty:lodi_dynasty
at_war = no
exists = dynasty:lodi_dynasty
ruler_or_heir_if_regent ?= {
dynasty ?= dynasty:lodi_dynasty
}
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
capital ?= {
save_scope_as = target_location
}
create_character = {
artist = architect
religion = root.religion
culture = root.culture
estate = estate_type:burghers_estate
age = 25
artist_skill = {
0.6
0.8
}
save_scope_as = target_character
create_in_limbo = yes
}
ruler_or_regent ?= {
save_scope_as = target_character2
}
}
option = {
name = flavor_dlh.26.a
scope:target_location = {
create_art = {
artist = scope:target_character
key = lodi_gardens
quality = 75
type = work_of_art_type:monument
}
}
change_gold_effect = { scale = -2 }
scope:target_character = { move_country = root }
}
option = {
name = flavor_dlh.26.b
add_prestige = prestige_mild_penalty
scope:target_character = {
banish_character = yes
}
}
}