[flavor_dlh.17] 德里苏丹国陵墓建造
时间范围
- 触发时间:游戏开始后任意时间(
fire_only_once = yes,仅触发一次) - 触发概率:满足条件后立即触发(无
monthly_chance字段)
触发条件
- 国家宗教:国家宗教属于穆斯林宗教组(
religion.group = religion_group:muslim)
关键效果
选项 A:建造陵墓
- 效果:
- 在目标省份(
target_location)建造德里陵墓建筑(construct_delhi_tombs = yes) - 国家财富减少(
change_gold_effect = { scale = -2 })
- 在目标省份(
选项 B:拒绝建造
- 效果:
- 国家威望受到轻微惩罚(
add_prestige = prestige_mild_penalty)
- 国家威望受到轻微惩罚(
背景介绍
该事件模拟了德里苏丹国时期,穆斯林统治者为其前任或现任君主建造纪念性陵墓的传统。这类建筑不仅是宗教与权力的象征,也常作为国家工程来彰显统治者的威望与遗产。事件反映了苏丹国在宗教认同、财政支出与威望权衡间的决策。
完整事件代码
flavor_dlh.17 = {
type = country_event
title = flavor_dlh.17.title
desc = flavor_dlh.17.desc
fire_only_once = yes
illustration_tags = {
10 = interior
10 = regular
}
trigger = {
religion.group = religion_group:muslim
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
ordered_owned_location = {
order_by = development
limit = {
NOT = { has_building = building_type:delhi_tomb }
}
max = 1
save_scope_as = target_location
}
previous_ruler ?= {
save_scope_as = target_character
}
ruler_or_regent ?= {
save_scope_as = target_character2
}
}
option = {
name = flavor_dlh.17.a
scope:target_location = {
construct_delhi_tombs = yes
}
change_gold_effect = { scale = -2 }
}
option = {
name = flavor_dlh.17.b
add_prestige = prestige_mild_penalty
}
}