Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

[flavor_dlh.17] 德里苏丹国陵墓建造

时间范围

  • 触发时间:游戏开始后任意时间(fire_only_once = yes,仅触发一次)
  • 触发概率:满足条件后立即触发(无 monthly_chance 字段)

触发条件

  • 国家宗教:国家宗教属于穆斯林宗教组(religion.group = religion_group:muslim

关键效果

选项 A:建造陵墓

  • 效果
    • 在目标省份(target_location)建造德里陵墓建筑(construct_delhi_tombs = yes
    • 国家财富减少(change_gold_effect = { scale = -2 }

选项 B:拒绝建造

  • 效果
    • 国家威望受到轻微惩罚(add_prestige = prestige_mild_penalty

背景介绍

该事件模拟了德里苏丹国时期,穆斯林统治者为其前任或现任君主建造纪念性陵墓的传统。这类建筑不仅是宗教与权力的象征,也常作为国家工程来彰显统治者的威望与遗产。事件反映了苏丹国在宗教认同、财政支出与威望权衡间的决策。

完整事件代码

flavor_dlh.17 = {
	type = country_event
	title = flavor_dlh.17.title
	desc = flavor_dlh.17.desc

	fire_only_once = yes

	illustration_tags = {
		10 = interior
		10 = regular
	}

	trigger = {
		religion.group = religion_group:muslim	
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
		ordered_owned_location = {
			order_by = development
			limit = {
				NOT = { has_building = building_type:delhi_tomb }
			}
			max = 1
			save_scope_as = target_location
		}	

		previous_ruler ?= {
			save_scope_as = target_character
		}

		ruler_or_regent ?= {
			save_scope_as = target_character2
		}
	}

	option = {
		name = flavor_dlh.17.a
		
		scope:target_location = {
			construct_delhi_tombs = yes
		}

		change_gold_effect = { scale = -2 }
	}

	option = {
		name = flavor_dlh.17.b
		
		add_prestige = prestige_mild_penalty
	}
}