[flavor_csu.202] 余波
时间范围:无明确起止日期(from/to),事件在满足条件后每月有基础概率触发(代码中未指定 monthly_chance,概率取决于游戏默认设置)。
触发条件:
- 胡林·库斯库(
hurin_qusqu_dynasty)王朝必须存在,且该王朝至少有一名在世成员。 - 当前国家统治者不属于胡林·库斯库王朝。
关键效果:
-
选项 A:宗教王朝
- 历史选项:是
- 设置变量
enable_hurin_qusqu_privilege_variable。 - 授予特权
estate_privilege:hurin_qusqu_privilege。 - 增加少量正统性(
legitimacy_weak_bonus)。 - 大幅增加稳定度(
stability_severe_bonus)。
-
选项 B:驱逐他们
- 触发前提:
usurper_inka与old_heir两个角色均存活。 - 将所有属于胡林·库斯库王朝且位于本国的角色,迁移至一个随机邻国(
neighbor_country)。 - 减少少量正统性(
legitimacy_weak_penalty)。 - 大幅降低稳定度(
stability_severe_penalty)。 - 获得大量金钱(
change_gold_effect = { scale = 7 })。
- 触发前提:
-
选项 C:杀死他们!
- 触发前提:当前统治者具有“残酷”或“恶毒”特质。
- 处决所有属于胡林·库斯库王朝且位于本国的角色。
- 增加少量正统性(
legitimacy_weak_bonus)。 - 略微降低稳定度(
stability_weak_penalty)。 - 获得大量金钱(
change_gold_effect = { scale = 10 })。
背景介绍: 在统治者更迭后,前朝(胡林·库斯库王朝)的势力依然存在。新统治者需要决定如何处置这些前朝遗族,是选择安抚并利用其宗教影响力,还是采取强硬手段进行驱逐或清洗。不同的选择将深刻影响国家的稳定、财政和统治合法性。
完整事件代码:
flavor_csu.202 = { #The Aftermath
type = country_event
title = flavor_csu.202.title
desc = flavor_csu.202.desc
trigger = { #The Hurin Qusqu still exist
dynasty:hurin_qusqu_dynasty ?= {
any_character_in_dynasty = {
count > 0
}
}
#The ruler is not Hurin Qusqu
ruler = {
not = {dynasty = dynasty:hurin_qusqu_dynasty}
}
}
illustration_tags = {
10 = regular
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
dynasty:hurin_qusqu_dynasty ?= {
dynasty_head ?= {
save_scope_as = dyn_head
}
}
random_neighbor_country = {
save_scope_as = neighbor_country
}
}
option = { #Religious dynasty
name = flavor_csu.202.a
historical_option = yes
set_variable = enable_hurin_qusqu_privilege_variable
grant_estate_privilege = estate_privilege:hurin_qusqu_privilege
add_legitimacy = legitimacy_weak_bonus
add_stability = stability_severe_bonus
}
option = { #Expel them
name = flavor_csu.202.b
trigger = {
scope:usurper_inka ?= { is_alive = yes }
scope:old_heir ?= { is_alive = yes }
}
dynasty:hurin_qusqu_dynasty = {
every_character_in_dynasty = {
limit = {
owner = root
}
move_country = scope:neighbor_country
}
}
add_legitimacy = legitimacy_weak_penalty
add_stability = stability_severe_penalty
change_gold_effect = { scale = 7 }
}
option = { #Kill Them!
name = flavor_csu.202.c
trigger = {
ruler = {
OR = {
has_trait = cruel
has_trait = malevolent
}
}
}
dynasty:hurin_qusqu_dynasty = {
every_character_in_dynasty = {
limit = {
owner = root
}
kill_character = this
}
}
add_legitimacy = legitimacy_weak_bonus
add_stability = stability_weak_penalty
change_gold_effect = { scale = 10 }
}
}