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[flavor_csu.202] 余波

时间范围:无明确起止日期(from/to),事件在满足条件后每月有基础概率触发(代码中未指定 monthly_chance,概率取决于游戏默认设置)。

触发条件

  • 胡林·库斯库(hurin_qusqu_dynasty)王朝必须存在,且该王朝至少有一名在世成员。
  • 当前国家统治者不属于胡林·库斯库王朝。

关键效果

  • 选项 A:宗教王朝

    • 历史选项:是
    • 设置变量 enable_hurin_qusqu_privilege_variable
    • 授予特权 estate_privilege:hurin_qusqu_privilege
    • 增加少量正统性(legitimacy_weak_bonus)。
    • 大幅增加稳定度(stability_severe_bonus)。
  • 选项 B:驱逐他们

    • 触发前提usurper_inkaold_heir 两个角色均存活。
    • 将所有属于胡林·库斯库王朝且位于本国的角色,迁移至一个随机邻国(neighbor_country)。
    • 减少少量正统性(legitimacy_weak_penalty)。
    • 大幅降低稳定度(stability_severe_penalty)。
    • 获得大量金钱(change_gold_effect = { scale = 7 })。
  • 选项 C:杀死他们!

    • 触发前提:当前统治者具有“残酷”或“恶毒”特质。
    • 处决所有属于胡林·库斯库王朝且位于本国的角色。
    • 增加少量正统性(legitimacy_weak_bonus)。
    • 略微降低稳定度(stability_weak_penalty)。
    • 获得大量金钱(change_gold_effect = { scale = 10 })。

背景介绍: 在统治者更迭后,前朝(胡林·库斯库王朝)的势力依然存在。新统治者需要决定如何处置这些前朝遗族,是选择安抚并利用其宗教影响力,还是采取强硬手段进行驱逐或清洗。不同的选择将深刻影响国家的稳定、财政和统治合法性。

完整事件代码

flavor_csu.202 = { #The Aftermath
	type = country_event
	
	title = flavor_csu.202.title
	desc = flavor_csu.202.desc
	
	trigger = { #The Hurin Qusqu still exist
		dynasty:hurin_qusqu_dynasty ?= {
			any_character_in_dynasty = {
				count > 0 
			}
		}
		#The ruler is not Hurin Qusqu
		ruler = {
			not = {dynasty = dynasty:hurin_qusqu_dynasty}
		}
	}

	illustration_tags = {
        10 = regular
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		dynasty:hurin_qusqu_dynasty ?= {
			dynasty_head ?= { 
				save_scope_as = dyn_head
			}
		}
		random_neighbor_country = {
			save_scope_as = neighbor_country
		}
	}

	option = { #Religious dynasty
		name = flavor_csu.202.a
		historical_option = yes
		
		set_variable = enable_hurin_qusqu_privilege_variable
		grant_estate_privilege = estate_privilege:hurin_qusqu_privilege
		add_legitimacy = legitimacy_weak_bonus	
		add_stability = stability_severe_bonus
	}

	option = { #Expel them
		name = flavor_csu.202.b
		trigger = {	
			scope:usurper_inka ?= { is_alive = yes }
			scope:old_heir ?= { is_alive = yes }
		}
		dynasty:hurin_qusqu_dynasty = {
			every_character_in_dynasty = {
				limit = {
					owner = root
				}
				move_country = scope:neighbor_country
			}
		}
		
		add_legitimacy = legitimacy_weak_penalty
		add_stability = stability_severe_penalty
		change_gold_effect = { scale = 7 }
	}
	option = { #Kill Them!
		name = flavor_csu.202.c

		trigger = {	
			ruler = { 
				OR = {
					has_trait = cruel
					has_trait = malevolent
				}
			} 
		}
		dynasty:hurin_qusqu_dynasty = {
			every_character_in_dynasty = {
				limit = {
					owner = root
				}
				kill_character = this
			}
		}
		add_legitimacy = legitimacy_weak_bonus	
		add_stability = stability_weak_penalty
		change_gold_effect = { scale = 10 }
	}
}