flavor_csu.200 安第斯山脉的最佳毒酒
时间范围:1340.1.1 - 1360.1.1 (每月 5% 概率触发)
触发条件:
- 国家
AYA必须存在。 - 角色
csu_cusi_chimbo必须存活,并且是当前统治者的第一配偶。 - 当前国家必须拥有统治者。
关键效果:
-
选项 A:喝下 (历史选项)
- 获得少量威望 (
prestige_weak_bonus)。 - 有50%概率触发事件
flavor_csu.201(毒发)。 - 有50%概率使统治者 (
target_character) 获得以下效果:- 移除不兼容的特质:
craven(怯懦)、careful(谨慎)、zealot(狂热者)、pious(虔诚)、entrepreneur(企业家)。 - 如果统治者特质槽位 (
ruler类别) 少于3个,则依次添加特质:drunkard(酒鬼)、bold_fighter(勇猛战士)、calm(冷静)。
- 移除不兼容的特质:
- 获得少量威望 (
-
选项 B:驱逐投毒者
- 统治者 (
target_character) 与投毒者 (concubine_poisoner) 离婚。 - 如果统治者拥有
loose_lips(口风不严) 特质,则移除该特质;否则,添加secretive(守口如瓶) 特质。 - 投毒者被移居至国家
AYA。 - 国家
AYA获得对本国 (root) 的负面看法修正opinion_backward_monarch。
- 统治者 (
-
选项 C:处决投毒者 (需满足触发条件)
- 触发条件:统治者 (
target_character) 拥有intricate_web_weaver(阴谋家) 或secretive(守口如瓶) 特质。 - 获得少量威望 (
prestige_weak_bonus)。 - 显示自定义提示
flavor_csu.200.tt.c。 - 处决角色
concubine_poisoner。
- 触发条件:统治者 (
背景介绍:
此事件描绘了库斯科王国(CSU)宫廷内部的一场潜在阴谋。统治者的配偶 csu_cusi_chimbo 被怀疑是来自敌国阿亚马卡(AYA)的投毒者。统治者面临一个危险的选择:是冒险喝下可能被下毒的饮品,还是采取行动处理这位可疑的伴侣。这个事件反映了前哥伦布时期安第斯地区政治联姻中常见的猜忌、暗杀与权力斗争。
完整事件代码:
flavor_csu.200 = { #The Best aqha in the Andes
type = country_event
title = flavor_csu.200.title
desc = flavor_csu.200.desc
fire_only_once = yes
dynamic_historical_event = {
tag = CSU
from = 1340.1.1
to = 1360.1.1
monthly_chance = 5
}
illustration_tags = {
10 = regular
10 = interior
}
trigger = { #Ayamarca exists, the poisoner is alive and married to the ruler
country_exists = c:AYA
character:csu_cusi_chimbo = {
is_alive = yes
first_spouse = ROOT.ruler
}
has_ruler = yes
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
character:csu_cusi_chimbo ?= {
save_scope_as = concubine_poisoner
}
ruler ?= { save_scope_as = target_character }
}
after = {
hidden_effect = {
scope:target_character = {
if = {
limit = {
is_alive = yes
num_of_traits_of_category = { type = ruler value > 3 }
}
remove_traits_of_category = ruler
add_trait = trait:drunkard
add_trait = trait:bold_fighter
add_trait = trait:calm
}
}
}
}
option = { #Drink
name = flavor_csu.200.a
historical_option = yes
add_prestige = prestige_weak_bonus
random_list = {
50 = { #Poison!
custom_tooltip = {
text = flavor_csu.201.tt.a
trigger_event_silently = { id = flavor_csu.201 }
}
}
50 = { #Delicious!
scope:target_character = {
#Remove non compatible traits
if = {
limit = { has_trait = craven }
remove_trait = trait:craven
}
if = {
limit = { has_trait = careful }
remove_trait = trait:careful
}
if = {
limit = { has_trait = zealot }
remove_trait = trait:zealot
}
if = {
limit = { has_trait = pious }
remove_trait = trait:pious
}
if = {
limit = { has_trait = entrepreneur }
remove_trait = trait:entrepreneur
}
#Add new traits if there is space for them
if = {
limit = { num_of_traits_of_category = { type = ruler value < 3 } }
add_trait = trait:drunkard
}
if = {
limit = { num_of_traits_of_category = { type = ruler value < 3 } }
add_trait = trait:bold_fighter
}
if = {
limit = { num_of_traits_of_category = { type = ruler value < 3 } }
add_trait = trait:calm
}
}
}
}
}
option = { #Expel the poisoner
name = flavor_csu.200.b
scope:target_character = {
divorce_character = scope:concubine_poisoner
if = { #Improve the ruler
limit = {has_trait = loose_lips}
remove_trait = trait:loose_lips
}
else = {
add_trait = trait:secretive
}
}
scope:concubine_poisoner = { move_country = c:AYA }
c:AYA = {
add_opinion = { target = root modifier = opinion_backward_monarch }
}
}
option = { #Character trait option, is a better option
name = flavor_csu.200.c
trigger = {
scope:target_character ?= {
OR = {
has_trait = intricate_web_weaver
has_trait = secretive
}
}
}
add_prestige = prestige_weak_bonus
custom_tooltip = flavor_csu.200.tt.c
kill_character = scope:concubine_poisoner
}
}