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flavor_csu.200 安第斯山脉的最佳毒酒

时间范围:1340.1.1 - 1360.1.1 (每月 5% 概率触发)

触发条件

  • 国家 AYA 必须存在。
  • 角色 csu_cusi_chimbo 必须存活,并且是当前统治者的第一配偶。
  • 当前国家必须拥有统治者。

关键效果

  • 选项 A:喝下 (历史选项)

    • 获得少量威望 (prestige_weak_bonus)。
    • 有50%概率触发事件 flavor_csu.201 (毒发)。
    • 有50%概率使统治者 (target_character) 获得以下效果:
      • 移除不兼容的特质:craven (怯懦)、careful (谨慎)、zealot (狂热者)、pious (虔诚)、entrepreneur (企业家)。
      • 如果统治者特质槽位 (ruler 类别) 少于3个,则依次添加特质:drunkard (酒鬼)、bold_fighter (勇猛战士)、calm (冷静)。
  • 选项 B:驱逐投毒者

    • 统治者 (target_character) 与投毒者 (concubine_poisoner) 离婚。
    • 如果统治者拥有 loose_lips (口风不严) 特质,则移除该特质;否则,添加 secretive (守口如瓶) 特质。
    • 投毒者被移居至国家 AYA
    • 国家 AYA 获得对本国 (root) 的负面看法修正 opinion_backward_monarch
  • 选项 C:处决投毒者 (需满足触发条件)

    • 触发条件:统治者 (target_character) 拥有 intricate_web_weaver (阴谋家) 或 secretive (守口如瓶) 特质。
    • 获得少量威望 (prestige_weak_bonus)。
    • 显示自定义提示 flavor_csu.200.tt.c
    • 处决角色 concubine_poisoner

背景介绍: 此事件描绘了库斯科王国(CSU)宫廷内部的一场潜在阴谋。统治者的配偶 csu_cusi_chimbo 被怀疑是来自敌国阿亚马卡(AYA)的投毒者。统治者面临一个危险的选择:是冒险喝下可能被下毒的饮品,还是采取行动处理这位可疑的伴侣。这个事件反映了前哥伦布时期安第斯地区政治联姻中常见的猜忌、暗杀与权力斗争。

完整事件代码

flavor_csu.200 = { #The Best aqha in the Andes
	type = country_event
	title = flavor_csu.200.title
	desc = flavor_csu.200.desc
	
	fire_only_once = yes
	dynamic_historical_event = {
		tag = CSU
		from = 1340.1.1
		to = 1360.1.1
		monthly_chance = 5
	}
	
	illustration_tags = {
        10 = regular
        10 = interior
    }

	trigger = { #Ayamarca exists, the poisoner is alive and married to the ruler
		country_exists = c:AYA
		character:csu_cusi_chimbo = { 
			is_alive = yes 
			first_spouse = ROOT.ruler
		}
		has_ruler = yes
	}
	
	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		character:csu_cusi_chimbo ?= {
			save_scope_as = concubine_poisoner
		}
		ruler ?= { save_scope_as = target_character }
	}

	after = {
		hidden_effect = {
			scope:target_character = {
				if = {
					limit = {
						is_alive = yes
						num_of_traits_of_category = { type = ruler value > 3 }
					}
					remove_traits_of_category = ruler
					add_trait = trait:drunkard
					add_trait = trait:bold_fighter
					add_trait = trait:calm
				}
			}
		}
	}

	option = { #Drink
		name = flavor_csu.200.a
		historical_option = yes
		
		add_prestige = prestige_weak_bonus
		random_list = {
			50 = { #Poison!
				custom_tooltip = { 
					text =  flavor_csu.201.tt.a
					trigger_event_silently = { id = flavor_csu.201 } 
				}
			}
			
			50 = { #Delicious!
				scope:target_character = { 
					#Remove non compatible traits
					if = { 
						limit = { has_trait = craven }
						remove_trait = trait:craven 
					}
					if = { 
						limit = { has_trait = careful }
						remove_trait = trait:careful 
					}
					if = { 
						limit = { has_trait = zealot }
						remove_trait = trait:zealot 
					}
					if = { 
						limit = { has_trait = pious }
						remove_trait = trait:pious 
					}
					if = { 
						limit = { has_trait = entrepreneur }
						remove_trait = trait:entrepreneur 
					}
					#Add new traits if there is space for them
					if = {
						limit = { num_of_traits_of_category = { type = ruler value < 3 } }
						add_trait = trait:drunkard
					}
					if = {
						limit = { num_of_traits_of_category = { type = ruler value < 3 } }
						add_trait = trait:bold_fighter
					}
					if = {
						limit = { num_of_traits_of_category = { type = ruler value < 3 } }
						add_trait = trait:calm
					}
				}
			}
		}
	}
	
	option = { #Expel the poisoner
		name = flavor_csu.200.b
		scope:target_character = { 
			divorce_character = scope:concubine_poisoner
			if = { #Improve the ruler
				limit = {has_trait = loose_lips}
				remove_trait = trait:loose_lips 
			}
			else = {
				add_trait = trait:secretive 
			}
		}
		scope:concubine_poisoner = { move_country = c:AYA }
		c:AYA = {
			add_opinion = { target = root modifier = opinion_backward_monarch }
		}
	}
	
	option = { #Character trait option, is a better option
		name = flavor_csu.200.c
		trigger = {	
			scope:target_character ?= { 
				OR = {
					has_trait = intricate_web_weaver
					has_trait = secretive
				}
			} 
		}
		add_prestige = prestige_weak_bonus
		custom_tooltip = flavor_csu.200.tt.c
		kill_character = scope:concubine_poisoner	
	}
}