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flavor_chk.3 卡霍基亚木阵扩建

时间范围:1340.1.1 - 1437.1.1(每月 12% 概率)

触发条件

  • 国家拥有统治者。
  • 国家拥有卡霍基亚(cahokia)地区。
  • 国家黄金储备大于 110。
  • 卡霍基亚地区拥有修正项 chk_rebuilding_woodhenge

关键效果

  • 选项 A (历史选项):让扩建的新木阵得到更多保护
    • 效果:
      • 国家黄金减少 85。
      • 在卡霍基亚地区:
        • 移除修正项 chk_rebuilding_woodhenge
        • 以 0.1 倍成本(原因:game_concept_event)建造建筑 building_type:woodhenge_of_cahokia
  • 选项 B:重建的木阵已足够我们使用
    • 效果:
      • 增加大量部落凝聚力(tribal_cohesion_severe_bonus)。

背景介绍: 在卡霍基亚文明的中后期,随着社会结构的复杂化和人口的集中,作为宗教与天文观测中心的木阵(Woodhenge)其重要性日益凸显。原有的木阵可能已无法满足仪式需求或防御要求。此时,掌握充足资源的统治者面临一个抉择:是投入更多资源,将木阵扩建为一个更宏大、更具保护性的永久性建筑,以巩固宗教权威和社区中心地位;还是满足于现状,将资源用于增强部落的内部凝聚力,维持传统的平衡。

完整事件代码

flavor_chk.3 = { # Expansion of the Woodhenge
	type = country_event
	title = flavor_chk.3.title
	desc = flavor_chk.3.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = CHK
		from = 1340.1.1
		to = 1437.1.1
		monthly_chance = 12
	}

	trigger = {
		has_ruler = yes
		owns = location:cahokia
		gold > 110
		location:cahokia = {
			has_location_modifier = chk_rebuilding_woodhenge
		}		
	}
	
	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
		ruler ?= {
            save_scope_as = our_ruler
        }	
	}	
	
	illustration_tags = {
		10 = regular
		10 = exterior
	}	

	option = { # Let expand the new Woodhenge to be more protected
		name = flavor_chk.3.a	
		historical_option = yes	
		add_gold = -85
		location:cahokia = { 
			remove_location_modifier = chk_rebuilding_woodhenge
			construct_building = {
				building_type = building_type:woodhenge_of_cahokia 
				cost_multiplier = 0.1
				cost_multiplier_reason = "game_concept_event"	
			}
		}				
	}
	
	option = { # The rebuilt Woodhenge serves us well enough
		name = flavor_chk.3.b
		add_tribal_cohesion = tribal_cohesion_severe_bonus		
	}
}