flavor_cas.78 巴尔米斯远征
时间范围:1800.1.1 - 1819.1.1(每月 1% 概率)
触发条件:
- 已接纳启蒙思潮制度
- 在美洲大陆拥有存在
- 在亚洲大陆拥有存在
关键效果:
- 选项 A (历史选项):
- 花费 3 倍金币
- 获得中等研究进度奖励
- 人物弗朗西斯科·哈维尔·德·巴尔米斯加入我国
- 社会价值观向“创新”方向移动
- 选项 B:
- 花费 1 倍金币
- 获得较弱研究进度奖励
- 人物弗朗西斯科·哈维尔·德·巴尔米斯加入我国
- 社会价值观向“创新”方向轻微移动
- 选项 C:
- 获得中等声望惩罚
- 社会价值观向“传统”方向移动
- (隐藏效果)人物弗朗西斯科·哈维尔·德·巴尔米斯被静默处决
背景介绍: 该事件模拟了历史上著名的“巴尔米斯远征”。在19世纪初,为了对抗天花疫情,西班牙王室资助了由弗朗西斯科·哈维尔·德·巴尔米斯领导的医疗远征队。这支队伍携带牛痘疫苗,横跨大西洋和太平洋,前往美洲和亚洲的西班牙殖民地,进行大规模疫苗接种。这是历史上首次有组织的国际公共卫生行动,不仅体现了启蒙时代科学精神的应用,也展现了帝国在全球范围内的动员能力与责任。
完整事件代码:
flavor_cas.78 = { #The Balmis Expedition
type = country_event
title = flavor_cas.78.title
desc = flavor_cas.78.desc
image = "gfx/interface/illustrations/institutions/enlightenment.dds"
fire_only_once = yes
historical_info = flavor_cas.78.historical_info
dynamic_historical_event = {
tag = CAS
tag = SPA
from = 1800.1.1
to = 1819.1.1
monthly_chance = 1
}
trigger = {
has_embraced_institution = institution:enlightenment
has_presence_in = continent:america
has_presence_in = continent:asia
}
immediate = {
create_character = {
first_name = name_francis.name_xavier
last_name = de_balmis
birth_date = 1755.11.11
birth_location = location:alicante
estate = estate_type:burghers_estate
artist_skill = { 0.8 0.9 }
artist = scientist
culture = culture:castilian
save_scope_as = target_character
create_in_limbo = yes
}
}
option = {
name = flavor_cas.78.a
historical_option = yes
change_gold_effect = { scale = -3 }
add_research_progress = research_progress_mild_bonus
scope:target_character = {
move_country = root
}
change_societal_value = {
type = traditionalist_vs_innovative
value = societal_value_move_to_right
}
}
option = {
name = flavor_cas.78.b
change_gold_effect = { scale = -1 }
add_research_progress = research_progress_weak_bonus
scope:target_character = {
move_country = root
}
change_societal_value = {
type = traditionalist_vs_innovative
value = societal_value_minor_move_to_right
}
}
option = {
name = flavor_cas.78.c
add_prestige = prestige_mild_penalty
change_societal_value = {
type = traditionalist_vs_innovative
value = societal_value_move_to_left
}
hidden_effect = {
kill_character_silently = scope:target_character
}
}
}