Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

flavor_cas.70 巴托洛梅·埃斯特万·穆里略登场

时间范围:1660.1.1 - 1670.1.1(每月 1% 概率触发)

触发条件

  • 国家拥有塞维利亚(Sevilla)地区。

关键效果

  • 选项 A (历史选项)

    • 花费 3 金币。
    • 社会价值观向“灵性主义”方向移动。
    • 将艺术家巴托洛梅·埃斯特万·穆里略引入本国。
    • 教士阶层满意度小幅提升。
  • 选项 B

    • 社会价值观向“人文主义”方向移动。
    • 教士阶层满意度小幅降低。
    • (隐藏效果)艺术家巴托洛梅·埃斯特万·穆里略不会出现。

背景介绍: 巴托洛梅·埃斯特万·穆里略是17世纪西班牙黄金时代最重要的画家之一,以其宗教题材和风俗画闻名,尤其活跃于塞维利亚。此事件模拟了这位艺术家在职业生涯后期(1660-1670年间)可能被宫廷或教会赞助的场景。选择赞助他(历史选项)将促进灵性主义艺术发展并取悦教会;反之,则可能推动更偏向人文主义的文化氛围。

完整事件代码

flavor_cas.70 = { #Bartolomé Esteban Murillo
	type = country_event
	title = flavor_cas.70.title
	desc = flavor_cas.70.desc
	image = "gfx/interface/illustrations/institutions/renaissance.dds"

	fire_only_once = yes

	historical_info = flavor_cas.70.historical_info

	dynamic_historical_event = {
		tag = CAS
		tag = SPA
		from = 1660.1.1
		to = 1670.1.1
		monthly_chance = 1
	}

	trigger = {
		owns = location:sevilla
	}

	immediate = {
		create_character = {
			first_name = name_bartholomew.name_stephen
			last_name = Murillo
			birth_date = 1617.12.25
			birth_location = location:sevilla
			estate = estate_type:burghers_estate
			artist_skill = { 0.65 0.85 }
			culture = culture:castilian
			save_scope_as = target_character
			create_in_limbo = yes
			artist = painter
		}
	}

	option = {
		name = flavor_cas.70.a
		historical_option = yes
		change_gold_effect = { scale = -3 }
		change_societal_value = {
			type = spiritualist_vs_humanist
			value = societal_value_move_to_left
		}
		scope:target_character = {
			move_country = root
		}
		add_estate_satisfaction = { type = estate_type:clergy_estate
			value = estate_satisfaction_mild_bonus
		}
	}

	option = {
		name = flavor_cas.70.b
		change_societal_value = {
			type = spiritualist_vs_humanist
			value = societal_value_move_to_right
		}
		add_estate_satisfaction = { type = estate_type:clergy_estate
			value = estate_satisfaction_mild_penalty
		}
		hidden_effect = {
			kill_character_silently = scope:target_character
		}
	}
}