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flavor_cas.42 米格尔·塞尔维特

时间范围:1540.1.1 - 1550.1.1(每月 1% 概率)

触发条件

  • 拥有 huesca 地区

关键效果

  • 选项 A (历史选项)
    • 将创建的角色 target_character 移动至本国。
    • 教士阶层满意度:estate_satisfaction_mild_penalty(轻微惩罚)。
    • 社会价值观:spiritualist_vs_humanist 向“右”移动(更偏向灵性主义)。
  • 选项 B
    • 教士阶层满意度:estate_satisfaction_mild_bonus(轻微奖励)。
    • 社会价值观:spiritualist_vs_humanist 向“左”移动(更偏向人文主义)。
    • 隐藏效果:静默杀死角色 target_character

背景介绍: 米格尔·塞尔维特(Miguel Servet)是16世纪西班牙的一位神学家、医生和人文主义者,以其在血液循环领域的早期研究和挑战三位一体教义的神学观点而闻名。他出生于阿拉贡的韦斯卡,其思想在当时极具争议性,最终因异端指控在日内瓦被处决。该事件模拟了卡斯提尔或西班牙统治者面对这位争议人物时所面临的选择:是接纳这位才华横溢但思想危险的学者,还是为了维护宗教正统而拒绝他。

完整事件代码

flavor_cas.42 = { #Miguel Servet
	type = country_event
	title = flavor_cas.42.title
	desc = flavor_cas.42.desc

	fire_only_once = yes

	historical_info = flavor_cas.42.historical_info

	dynamic_historical_event = {
		tag = CAS
		tag = SPA
		from = 1540.1.1
		to = 1550.1.1
		monthly_chance = 1
	}

	illustration_tags = {
		10 = angry
		10 = interior
	}

	trigger = {
		owns = location:huesca
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
		create_character = {
			first_name = name_michael
			last_name = Servet
			birth_date = 1509.1.1
			birth_location = location:huesca
			culture = culture:aragonese
			adm = { 70 90 }
			dip = { 70 90 }
			mil = { 20 70 }
			estate = estate_type:clergy_estate
			create_in_limbo = yes
			save_scope_as = target_character
			script = cas_servet
		}
	}

	option = {
		name = flavor_cas.42.a
		historical_option = yes
		scope:target_character = {
			move_country = root
		}
		add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_mild_penalty }
		change_societal_value = { type = spiritualist_vs_humanist value = societal_value_move_to_right }
	}

	option = {
		name = flavor_cas.42.b
		add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_mild_bonus }
		change_societal_value = { type = spiritualist_vs_humanist value = societal_value_move_to_left }
		hidden_effect = {
			kill_character_silently = scope:target_character
		}
	}
}