[flavor_cas.30] 海上争锋
时间范围
- 事件类型:一次性事件(
fire_only_once = yes) - 触发概率:无周期性触发概率(非月度事件)
触发条件
- 事件为一次性国家事件,具体触发条件未在代码中明确指定,需依赖游戏内其他机制或前置条件。
关键效果
选项 A:flavor_cas.30.a
- 花费金币:减少相当于4倍规模的金币(
change_gold_effect = { scale = -4 }) - 人物操作:将创建的“胡安·塞巴斯蒂安·埃尔卡诺”(
target_character)移至当前国家(move_country = root) - 赋予特质:为该人物添加“航海家”(
navigator)特质
选项 B:flavor_cas.30.b
- 声望惩罚:减少少量声望(
add_prestige = prestige_mild_penalty) - 隐藏效果:静默杀死创建的“胡安·塞巴斯蒂安·埃尔卡诺”人物(
kill_character_silently = scope:target_character)
背景介绍
该事件模拟了16世纪早期大航海时代中,西班牙与葡萄牙在海上探索与贸易路线上竞争的历史背景。事件核心围绕著名探险家费迪南德·麦哲伦(已存在于游戏中)与新创建的巴斯克航海家胡安·塞巴斯蒂安·埃尔卡诺展开。埃尔卡诺在历史上因完成麦哲伦未竟的首次环球航行而闻名。事件反映了国家在远洋探险中面临的人才招募与资源投入的抉择:是投入资金招募杰出航海家以增强海上实力,还是避免开支但承受声望损失并放弃人才。
完整事件代码
flavor_cas.30 = { #Rivalry on the High Seas
type = country_event
title = flavor_cas.30.title
desc = flavor_cas.30.desc
image = "gfx/interface/illustrations/institutions/new_world.dds"
fire_only_once = yes
immediate = {
character:por_magellan = {
save_scope_as = magellan_scope
}
create_character = {
estate = estate_type:burghers_estate
first_name = name_john.name_sebastian
last_name = Elcano
adm = 72
dip = 70
mil = 83
birth_date = 1486.1.1
birth_location = location:tolosa
female = no
save_scope_as = target_character
create_in_limbo = yes
script = cas_elcano
culture = culture:basque
}
}
option = {
name = flavor_cas.30.a
change_gold_effect = { scale = -4 }
scope:target_character = {
move_country = root
}
scope:target_character = {
add_trait = trait:navigator
}
}
option = {
name = flavor_cas.30.b
add_prestige = prestige_mild_penalty
hidden_effect = {
kill_character_silently = scope:target_character
}
}
}