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[flavor_cas.30] 海上争锋

时间范围

  • 事件类型:一次性事件(fire_only_once = yes
  • 触发概率:无周期性触发概率(非月度事件)

触发条件

  • 事件为一次性国家事件,具体触发条件未在代码中明确指定,需依赖游戏内其他机制或前置条件。

关键效果

选项 A:flavor_cas.30.a

  • 花费金币:减少相当于4倍规模的金币(change_gold_effect = { scale = -4 }
  • 人物操作:将创建的“胡安·塞巴斯蒂安·埃尔卡诺”(target_character)移至当前国家(move_country = root
  • 赋予特质:为该人物添加“航海家”(navigator)特质

选项 B:flavor_cas.30.b

  • 声望惩罚:减少少量声望(add_prestige = prestige_mild_penalty
  • 隐藏效果:静默杀死创建的“胡安·塞巴斯蒂安·埃尔卡诺”人物(kill_character_silently = scope:target_character

背景介绍

该事件模拟了16世纪早期大航海时代中,西班牙与葡萄牙在海上探索与贸易路线上竞争的历史背景。事件核心围绕著名探险家费迪南德·麦哲伦(已存在于游戏中)与新创建的巴斯克航海家胡安·塞巴斯蒂安·埃尔卡诺展开。埃尔卡诺在历史上因完成麦哲伦未竟的首次环球航行而闻名。事件反映了国家在远洋探险中面临的人才招募与资源投入的抉择:是投入资金招募杰出航海家以增强海上实力,还是避免开支但承受声望损失并放弃人才。

完整事件代码

flavor_cas.30 = { #Rivalry on the High Seas
	type = country_event
	title = flavor_cas.30.title
	desc = flavor_cas.30.desc
	image = "gfx/interface/illustrations/institutions/new_world.dds"

	fire_only_once = yes

	immediate = {
		character:por_magellan = {
			save_scope_as = magellan_scope
		}
		create_character = {
			estate = estate_type:burghers_estate
			first_name = name_john.name_sebastian
			last_name = Elcano
			adm = 72
			dip = 70
			mil = 83
			birth_date = 1486.1.1
			birth_location = location:tolosa
			female = no
			save_scope_as = target_character
			create_in_limbo = yes
			script = cas_elcano
			culture = culture:basque
		}
	}
	option = {
		name = flavor_cas.30.a
		change_gold_effect = { scale = -4 }
		scope:target_character = {
			move_country = root
		}
		scope:target_character = {
			add_trait = trait:navigator
		}
	}

	option = {
		name = flavor_cas.30.b
		add_prestige = prestige_mild_penalty
		hidden_effect = {
			kill_character_silently = scope:target_character
		}
	}
}