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flavor_cas.2601 清除腐败顾问

时间范围:1700.1.1 - 1836.1.1,每月 1% 概率触发

触发条件

  • 国家拥有君主。
  • 国家拥有变量 spa_enable_bourbon_reforms
  • 内阁中存在至少一位能力总值(total_abilities)不低于 130 的官员,且其出生地不在本国首都,同时其出生地当前的所有者(owner)可能是本国(?= 表示条件性检查)。
  • 政府类型为君主制(government_type:monarchy)。

关键效果

  • 选项 A (历史选项)
    • 获得少量政府力量加成(government_power_mild_bonus)。
    • 流放目标顾问(banish_character = yes)。
    • 市民阶层(burghers_estate)满意度遭受严重惩罚(estate_satisfaction_severe_penalty)。
  • 选项 B
    • 获得大量政府力量加成(government_power_severe_bonus)。
    • 处决目标顾问(kill_character,理由为 beheading,执行者为君主)。
    • 市民阶层满意度遭受终极惩罚(estate_satisfaction_ultimate_penalty)。
  • 选项 C
    • 政府力量遭受严重惩罚(government_power_severe_penalty)。
    • 目标顾问的出生地获得大量发展度加成(development_severe_bonus)和大量繁荣度加成(prosperity_severe_bonus)。
    • 市民阶层满意度获得大量加成(estate_satisfaction_severe_bonus)。

背景介绍: 此事件模拟了18世纪至19世纪初,西班牙波旁王朝改革时期,君主为巩固中央集权、推行现代化改革而面临的政治抉择。改革常触及地方权贵与既得利益集团,尤其是那些出身地方、在中央担任要职却可能腐败或阻碍改革的顾问。君主需要权衡是采取强硬手段清除腐败(可能引发阶层不满),还是采取怀柔政策以换取地方支持与发展。

完整事件代码

flavor_cas.2601 = { #Removing Corrupt Advisors
	hide_portraits = yes
	type = country_event
	title = flavor_cas.2601.title
	desc = flavor_cas.2601.desc

	historical_info = flavor_cas.2601.historical_info

	fire_only_once = yes

	dynamic_historical_event = {
		tag = CAS
		tag = SPA
		from = 1700.1.1
		to = 1836.1.1
		monthly_chance = 1
	}

	illustration_tags = {
		10 = angry
		10 = interior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:nobles_estate }
		ruler = {
			save_scope_as = target_ruler
		}
		random_cabinet_character = {
			limit = {
				total_abilities >= 100
				birth_location != root.capital
				birth_location.owner ?= root
			}
			save_scope_as = target_advisor
		}
		scope:target_advisor = {
			birth_location = {
				save_scope_as = corrupt_advisor_location
			}
		}
	}

	trigger = {
		has_ruler = yes
		has_variable = spa_enable_bourbon_reforms
		any_cabinet_character = {
			total_abilities >= 130
			birth_location != root.capital
			birth_location.owner ?= root
		}
		government_type = government_type:monarchy
	}

	option = {
		name = flavor_cas.2601.a
		historical_option = yes
		add_government_power = government_power_mild_bonus
		scope:target_advisor = {
			banish_character = yes
		}
		add_estate_satisfaction = { type = estate_type:burghers_estate value = estate_satisfaction_severe_penalty }
	}

	option = {
		name = flavor_cas.2601.b
		add_government_power = government_power_severe_bonus
		kill_character = {
			target = scope:target_advisor
			reason = beheading
			killer = ruler
		}
		add_estate_satisfaction = { type = estate_type:burghers_estate value = estate_satisfaction_ultimate_penalty }
	}

	option = {
		name = flavor_cas.2601.c
		add_government_power = government_power_severe_penalty
		scope:corrupt_advisor_location = {
			change_development  = development_severe_bonus
			change_prosperity = prosperity_severe_bonus
		}
		add_estate_satisfaction = { type = estate_type:burghers_estate value = estate_satisfaction_severe_bonus }
	}
}