flavor_cas.2601 清除腐败顾问
时间范围:1700.1.1 - 1836.1.1,每月 1% 概率触发
触发条件:
- 国家拥有君主。
- 国家拥有变量
spa_enable_bourbon_reforms。 - 内阁中存在至少一位能力总值(
total_abilities)不低于 130 的官员,且其出生地不在本国首都,同时其出生地当前的所有者(owner)可能是本国(?=表示条件性检查)。 - 政府类型为君主制(
government_type:monarchy)。
关键效果:
- 选项 A (历史选项):
- 获得少量政府力量加成(
government_power_mild_bonus)。 - 流放目标顾问(
banish_character = yes)。 - 市民阶层(
burghers_estate)满意度遭受严重惩罚(estate_satisfaction_severe_penalty)。
- 获得少量政府力量加成(
- 选项 B:
- 获得大量政府力量加成(
government_power_severe_bonus)。 - 处决目标顾问(
kill_character,理由为beheading,执行者为君主)。 - 市民阶层满意度遭受终极惩罚(
estate_satisfaction_ultimate_penalty)。
- 获得大量政府力量加成(
- 选项 C:
- 政府力量遭受严重惩罚(
government_power_severe_penalty)。 - 目标顾问的出生地获得大量发展度加成(
development_severe_bonus)和大量繁荣度加成(prosperity_severe_bonus)。 - 市民阶层满意度获得大量加成(
estate_satisfaction_severe_bonus)。
- 政府力量遭受严重惩罚(
背景介绍: 此事件模拟了18世纪至19世纪初,西班牙波旁王朝改革时期,君主为巩固中央集权、推行现代化改革而面临的政治抉择。改革常触及地方权贵与既得利益集团,尤其是那些出身地方、在中央担任要职却可能腐败或阻碍改革的顾问。君主需要权衡是采取强硬手段清除腐败(可能引发阶层不满),还是采取怀柔政策以换取地方支持与发展。
完整事件代码:
flavor_cas.2601 = { #Removing Corrupt Advisors
hide_portraits = yes
type = country_event
title = flavor_cas.2601.title
desc = flavor_cas.2601.desc
historical_info = flavor_cas.2601.historical_info
fire_only_once = yes
dynamic_historical_event = {
tag = CAS
tag = SPA
from = 1700.1.1
to = 1836.1.1
monthly_chance = 1
}
illustration_tags = {
10 = angry
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:nobles_estate }
ruler = {
save_scope_as = target_ruler
}
random_cabinet_character = {
limit = {
total_abilities >= 100
birth_location != root.capital
birth_location.owner ?= root
}
save_scope_as = target_advisor
}
scope:target_advisor = {
birth_location = {
save_scope_as = corrupt_advisor_location
}
}
}
trigger = {
has_ruler = yes
has_variable = spa_enable_bourbon_reforms
any_cabinet_character = {
total_abilities >= 130
birth_location != root.capital
birth_location.owner ?= root
}
government_type = government_type:monarchy
}
option = {
name = flavor_cas.2601.a
historical_option = yes
add_government_power = government_power_mild_bonus
scope:target_advisor = {
banish_character = yes
}
add_estate_satisfaction = { type = estate_type:burghers_estate value = estate_satisfaction_severe_penalty }
}
option = {
name = flavor_cas.2601.b
add_government_power = government_power_severe_bonus
kill_character = {
target = scope:target_advisor
reason = beheading
killer = ruler
}
add_estate_satisfaction = { type = estate_type:burghers_estate value = estate_satisfaction_ultimate_penalty }
}
option = {
name = flavor_cas.2601.c
add_government_power = government_power_severe_penalty
scope:corrupt_advisor_location = {
change_development = development_severe_bonus
change_prosperity = prosperity_severe_bonus
}
add_estate_satisfaction = { type = estate_type:burghers_estate value = estate_satisfaction_severe_bonus }
}
}