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flavor_cas.2300 伊尔曼迪尼奥起义

时间范围:1430.1.1 - 1450.1.1(每月 1% 概率)

触发条件

  • 国家为卡斯蒂利亚(CAS)或西班牙(SPA)。
  • 完全控制加利西亚地区(area:galicia_area)。
  • 加利西亚地区内至少有一个地点存在农民阶层人口(pop_type:peasants)。
  • 农民阶层(peasants_estate)的满意度低于 0.5。

关键效果

  • 选项 A (历史选项)
    • 国家稳定性遭受严重惩罚(stability_severe_penalty)。
    • 贵族阶层(nobles_estate)满意度获得大幅提升(estate_satisfaction_severe_bonus)。
    • 农民阶层(peasants_estate)满意度遭受大幅惩罚(estate_satisfaction_severe_penalty)。
    • 加利西亚地区所有属于本国的农民人口满意度遭受终极惩罚(pop_satisfaction_ultimate_penalty),并转而效忠于起义军(first_irmandino_scope)。
    • 起义军(first_irmandino_scope)的进度增加 0.5。
  • 选项 B
    • 国家正统性遭受严重惩罚(legitimacy_severe_penalty)。
    • 贵族阶层满意度遭受大幅惩罚。
    • 农民阶层满意度获得大幅提升。
    • 直接镇压并解散起义军(first_irmandino_scope)。
    • 秘密处决贵族领袖努诺·弗雷雷·德·安德拉德(scope:noble_leader)。
    • 移除变量 cas_irmandino_revolts

背景介绍: 伊尔曼迪尼奥起义是15世纪中叶在加利西亚地区爆发的一系列大规模农民起义。起义主要由农民、工匠和部分低级贵族组成,他们自称“伊尔曼迪尼奥”(意为“兄弟会”),旨在反抗当地贵族和教会的沉重压迫与不公。起义军一度占领了包括圣地亚哥-德孔波斯特拉在内的多个重要城镇,对卡斯蒂利亚王国的统治构成了严重挑战。该事件反映了中世纪晚期伊比利亚半岛尖锐的社会矛盾。

完整事件代码

flavor_cas.2300 = { #The Irmandiño Revolt
	type = country_event
	title = flavor_cas.2300.title
	desc = flavor_cas.2300.desc
	image = "gfx/interface/illustrations/disaster/peasants_war.dds"

	fire_only_once = yes

	historical_info = flavor_cas.2300.historical_info

	dynamic_historical_event = {
		tag = CAS
		tag = SPA
		from = 1430.1.1
		to = 1450.1.1
		monthly_chance = 1
	}

	trigger = {
		area:galicia_area = {
			any_location_in_area = {
				any_pop = {
					pop_type = pop_type:peasants
				}
			}
		}
		estate_satisfaction:peasants_estate < 0.5
		own_entire_area = area:galicia_area
	}

	illustration_tags = {
		10 = angry
		10 = exterior
	}

	immediate = {
		set_variable = cas_irmandino_revolts
		create_rebel = {
			category = nationalist
			culture = culture:galician
			name = first_irmandino_revolt
			save_scope_as = first_irmandino_scope
		}

		create_character = {
			first_name = name_nuno.name_freire
			adm = { 30 50 }
			dip = { 20 40 }
			mil = { 40 80 }
			min_age = 40
			birth_location = location:coruna
			culture = culture:galician
			dynasty = dynasty:andrade_dynasty
			estate = estate_type:nobles_estate
			create_in_limbo = yes
			script = cas_freire_de_andrade
			save_scope_as = noble_leader
		}
		scope:noble_leader = { change_character_allegiance = scope:first_irmandino_scope }	
	}

	option = {
		name = flavor_cas.2300.a
		historical_option = yes
		add_stability = stability_severe_penalty
		add_estate_satisfaction = { type = estate_type:nobles_estate
			value = estate_satisfaction_severe_bonus
		}
		add_estate_satisfaction = { type = estate_type:peasants_estate
			value = estate_satisfaction_severe_penalty
		}
		custom_tooltip = {
			text = flavor_cas.2300.a.tt
			every_owned_location = {
				limit = {
					area = area:galicia_area
				}
				every_pop = {
					limit = {
						owner = root
						pop_type = pop_type:peasants
					}
					add_pop_satisfaction = pop_satisfaction_ultimate_penalty
					change_pop_allegiance = scope:first_irmandino_scope
				}
			}
		}
		scope:first_irmandino_scope = { add_rebel_progress = 0.5 }
	}

	option = {
		name = flavor_cas.2300.b
		add_legitimacy = legitimacy_severe_penalty
		add_estate_satisfaction = { type = estate_type:nobles_estate
			value = estate_satisfaction_severe_penalty
		}
		add_estate_satisfaction = { type = estate_type:peasants_estate
			value = estate_satisfaction_severe_bonus
		}
		destroy_rebel = scope:first_irmandino_scope
		hidden_effect = {
			kill_character_silently = scope:noble_leader
		}
		remove_variable = cas_irmandino_revolts
	}
}