flavor_cas.2300 伊尔曼迪尼奥起义
时间范围:1430.1.1 - 1450.1.1(每月 1% 概率)
触发条件:
- 国家为卡斯蒂利亚(CAS)或西班牙(SPA)。
- 完全控制加利西亚地区(
area:galicia_area)。 - 加利西亚地区内至少有一个地点存在农民阶层人口(
pop_type:peasants)。 - 农民阶层(
peasants_estate)的满意度低于 0.5。
关键效果:
- 选项 A (历史选项):
- 国家稳定性遭受严重惩罚(
stability_severe_penalty)。 - 贵族阶层(
nobles_estate)满意度获得大幅提升(estate_satisfaction_severe_bonus)。 - 农民阶层(
peasants_estate)满意度遭受大幅惩罚(estate_satisfaction_severe_penalty)。 - 加利西亚地区所有属于本国的农民人口满意度遭受终极惩罚(
pop_satisfaction_ultimate_penalty),并转而效忠于起义军(first_irmandino_scope)。 - 起义军(
first_irmandino_scope)的进度增加 0.5。
- 国家稳定性遭受严重惩罚(
- 选项 B:
- 国家正统性遭受严重惩罚(
legitimacy_severe_penalty)。 - 贵族阶层满意度遭受大幅惩罚。
- 农民阶层满意度获得大幅提升。
- 直接镇压并解散起义军(
first_irmandino_scope)。 - 秘密处决贵族领袖努诺·弗雷雷·德·安德拉德(
scope:noble_leader)。 - 移除变量
cas_irmandino_revolts。
- 国家正统性遭受严重惩罚(
背景介绍: 伊尔曼迪尼奥起义是15世纪中叶在加利西亚地区爆发的一系列大规模农民起义。起义主要由农民、工匠和部分低级贵族组成,他们自称“伊尔曼迪尼奥”(意为“兄弟会”),旨在反抗当地贵族和教会的沉重压迫与不公。起义军一度占领了包括圣地亚哥-德孔波斯特拉在内的多个重要城镇,对卡斯蒂利亚王国的统治构成了严重挑战。该事件反映了中世纪晚期伊比利亚半岛尖锐的社会矛盾。
完整事件代码:
flavor_cas.2300 = { #The Irmandiño Revolt
type = country_event
title = flavor_cas.2300.title
desc = flavor_cas.2300.desc
image = "gfx/interface/illustrations/disaster/peasants_war.dds"
fire_only_once = yes
historical_info = flavor_cas.2300.historical_info
dynamic_historical_event = {
tag = CAS
tag = SPA
from = 1430.1.1
to = 1450.1.1
monthly_chance = 1
}
trigger = {
area:galicia_area = {
any_location_in_area = {
any_pop = {
pop_type = pop_type:peasants
}
}
}
estate_satisfaction:peasants_estate < 0.5
own_entire_area = area:galicia_area
}
illustration_tags = {
10 = angry
10 = exterior
}
immediate = {
set_variable = cas_irmandino_revolts
create_rebel = {
category = nationalist
culture = culture:galician
name = first_irmandino_revolt
save_scope_as = first_irmandino_scope
}
create_character = {
first_name = name_nuno.name_freire
adm = { 30 50 }
dip = { 20 40 }
mil = { 40 80 }
min_age = 40
birth_location = location:coruna
culture = culture:galician
dynasty = dynasty:andrade_dynasty
estate = estate_type:nobles_estate
create_in_limbo = yes
script = cas_freire_de_andrade
save_scope_as = noble_leader
}
scope:noble_leader = { change_character_allegiance = scope:first_irmandino_scope }
}
option = {
name = flavor_cas.2300.a
historical_option = yes
add_stability = stability_severe_penalty
add_estate_satisfaction = { type = estate_type:nobles_estate
value = estate_satisfaction_severe_bonus
}
add_estate_satisfaction = { type = estate_type:peasants_estate
value = estate_satisfaction_severe_penalty
}
custom_tooltip = {
text = flavor_cas.2300.a.tt
every_owned_location = {
limit = {
area = area:galicia_area
}
every_pop = {
limit = {
owner = root
pop_type = pop_type:peasants
}
add_pop_satisfaction = pop_satisfaction_ultimate_penalty
change_pop_allegiance = scope:first_irmandino_scope
}
}
}
scope:first_irmandino_scope = { add_rebel_progress = 0.5 }
}
option = {
name = flavor_cas.2300.b
add_legitimacy = legitimacy_severe_penalty
add_estate_satisfaction = { type = estate_type:nobles_estate
value = estate_satisfaction_severe_penalty
}
add_estate_satisfaction = { type = estate_type:peasants_estate
value = estate_satisfaction_severe_bonus
}
destroy_rebel = scope:first_irmandino_scope
hidden_effect = {
kill_character_silently = scope:noble_leader
}
remove_variable = cas_irmandino_revolts
}
}