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flavor_cas.131 恩塞纳达地籍调查

时间范围:1750.1.1 - 1790.1.1(每月 1% 概率)

触发条件

  • 国家为 CAS(卡斯蒂利亚)或 SPA(西班牙)。

关键效果

  • 选项 A (历史选项)
    • 人物 泽农·德·索莫德维拉-本戈埃切亚 加入我国。
    • 获得国家修正 spa_castrato_of_ensenada,持续 10 年。
    • clergy_estate(教士阶层)与 nobles_estate(贵族阶层)满意度大幅降低。
  • 选项 B
    • 正统性大幅降低。
    • clergy_estate(教士阶层)与 nobles_estate(贵族阶层)满意度小幅提升。
    • (隐藏效果)人物 泽农·德·索莫德维拉-本戈埃切亚 被静默移除。

背景介绍: “恩塞纳达地籍调查”是18世纪中叶西班牙波旁王朝推行的一项重要财政与土地改革。由财政大臣泽农·德·索莫德维拉-本戈埃切亚(即恩塞纳达侯爵)主导,旨在通过全面普查土地、财产和人口,建立统一税制以增加王室收入并削弱地方特权。此举遭到了贵族和教士阶层的强烈抵制,最终因利益集团的反对而未能完全实施,但它反映了启蒙时代西班牙中央集权与现代化改革的尝试。

完整事件代码

flavor_cas.131 = { #The Catastro of Ensenada
	type = country_event
	title = flavor_cas.131.title
	desc = flavor_cas.131.desc
	image = "gfx/interface/illustrations/institutions/banking.dds"
	
	fire_only_once = yes

	historical_info = flavor_cas.131.historical_info

	dynamic_historical_event = {
		tag = CAS
		tag = SPA
		from = 1750.1.1
		to = 1790.1.1
		monthly_chance = 1
	}

	illustration_tags = {
		10 = angry
		10 = interior
	}

	immediate = {

		create_character = {
			first_name = name_zenon
			dynasty = dynasty:de_somodevilla_y_bengoechea_dynasty
			birth_date = 1702.4.20
			birth_location = location:logrono
			estate = estate_type:nobles_estate
			adm = { 70 85 }
			dip = { 50 85 }
			mil = { 20 40 }
			culture = culture:castilian
			save_scope_as = target_character
			create_in_limbo = yes
		}
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
	}

	option = {
		name = flavor_cas.131.a
		historical_option = yes
		scope:target_character = {
			move_country = root
		}
		add_country_modifier = {
			modifier = spa_castrato_of_ensenada
			years = 10
			mode = add
		}
		add_estate_satisfaction = { type = estate_type:clergy_estate
			value = estate_satisfaction_severe_penalty
		}
		add_estate_satisfaction = { type = estate_type:nobles_estate
			value = estate_satisfaction_severe_penalty
		}
	}

	option = {
		name = flavor_cas.131.b
		add_legitimacy = legitimacy_severe_penalty
		add_estate_satisfaction = { type = estate_type:clergy_estate
			value = estate_satisfaction_mild_bonus
		}
		add_estate_satisfaction = { type = estate_type:nobles_estate
			value = estate_satisfaction_mild_bonus
		}
		hidden_effect = {
			kill_character_silently = scope:target_character
		}
	}
}