flavor_cas.131 恩塞纳达地籍调查
时间范围:1750.1.1 - 1790.1.1(每月 1% 概率)
触发条件:
- 国家为
CAS(卡斯蒂利亚)或SPA(西班牙)。
关键效果:
- 选项 A (历史选项):
- 人物
泽农·德·索莫德维拉-本戈埃切亚加入我国。 - 获得国家修正
spa_castrato_of_ensenada,持续 10 年。 clergy_estate(教士阶层)与nobles_estate(贵族阶层)满意度大幅降低。
- 人物
- 选项 B:
- 正统性大幅降低。
clergy_estate(教士阶层)与nobles_estate(贵族阶层)满意度小幅提升。- (隐藏效果)人物
泽农·德·索莫德维拉-本戈埃切亚被静默移除。
背景介绍: “恩塞纳达地籍调查”是18世纪中叶西班牙波旁王朝推行的一项重要财政与土地改革。由财政大臣泽农·德·索莫德维拉-本戈埃切亚(即恩塞纳达侯爵)主导,旨在通过全面普查土地、财产和人口,建立统一税制以增加王室收入并削弱地方特权。此举遭到了贵族和教士阶层的强烈抵制,最终因利益集团的反对而未能完全实施,但它反映了启蒙时代西班牙中央集权与现代化改革的尝试。
完整事件代码:
flavor_cas.131 = { #The Catastro of Ensenada
type = country_event
title = flavor_cas.131.title
desc = flavor_cas.131.desc
image = "gfx/interface/illustrations/institutions/banking.dds"
fire_only_once = yes
historical_info = flavor_cas.131.historical_info
dynamic_historical_event = {
tag = CAS
tag = SPA
from = 1750.1.1
to = 1790.1.1
monthly_chance = 1
}
illustration_tags = {
10 = angry
10 = interior
}
immediate = {
create_character = {
first_name = name_zenon
dynasty = dynasty:de_somodevilla_y_bengoechea_dynasty
birth_date = 1702.4.20
birth_location = location:logrono
estate = estate_type:nobles_estate
adm = { 70 85 }
dip = { 50 85 }
mil = { 20 40 }
culture = culture:castilian
save_scope_as = target_character
create_in_limbo = yes
}
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
}
option = {
name = flavor_cas.131.a
historical_option = yes
scope:target_character = {
move_country = root
}
add_country_modifier = {
modifier = spa_castrato_of_ensenada
years = 10
mode = add
}
add_estate_satisfaction = { type = estate_type:clergy_estate
value = estate_satisfaction_severe_penalty
}
add_estate_satisfaction = { type = estate_type:nobles_estate
value = estate_satisfaction_severe_penalty
}
}
option = {
name = flavor_cas.131.b
add_legitimacy = legitimacy_severe_penalty
add_estate_satisfaction = { type = estate_type:clergy_estate
value = estate_satisfaction_mild_bonus
}
add_estate_satisfaction = { type = estate_type:nobles_estate
value = estate_satisfaction_mild_bonus
}
hidden_effect = {
kill_character_silently = scope:target_character
}
}
}