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flavor_cas.118 塞维利亚斗牛学校

时间范围

1800.1.1 - 1836.1.1,每月有 1% 的概率触发。

触发条件

  • 国家必须拥有 sevilla 地区。
  • sevilla 地区尚未建造 sevilla_bullfighting_school 建筑。

关键效果

选项 A (历史选项)

  • sevilla 地区以 25% 的成本(赞助理由:burghers_expensive_sponsorship)建造 sevilla_bullfighting_school 建筑。
  • 国家文化获得 cultural_tradition_mild_bonus(文化传统小幅增益)。
  • 市民阶层(estate_type:burghers_estate)失去相当于国家 4个月总收入 的金钱。
  • 市民阶层满意度降低 estate_satisfaction_severe_penalty(严重惩罚)。

选项 B

  • 国家文化获得 cultural_tradition_mild_penalty(文化传统小幅惩罚)。
  • 市民阶层满意度增加 estate_satisfaction_mild_bonus(小幅增益)。

背景介绍

该事件反映了19世纪初西班牙塞维利亚地区斗牛文化制度化的重要时刻。随着斗牛活动在西班牙社会中的影响力日益增强,特别是在安达卢西亚地区,建立一所专门的斗牛学校成为将这项传统活动规范化、职业化的关键一步。这不仅是文化传统的延续,也涉及到地方精英(市民阶层)的资金投入与社会声望的博弈。

完整事件代码

flavor_cas.118 = { #Sevilla Bullfighting School
	type = country_event
	title = flavor_cas.118.title
	desc = flavor_cas.118.desc
	fire_only_once = yes

	historical_info = flavor_cas.118.historical_info

	dynamic_historical_event = {
		tag = CAS
		tag = SPA
		from = 1800.1.1
		to = 1836.1.1
		monthly_chance = 1
	}

	trigger = {
		owns = location:sevilla
		location:sevilla = {
			NOT = { has_building = building_type:sevilla_bullfighting_school }
		}
	}

	illustration_tags = {
		10 = angry
		10 = exterior
	}

	immediate = {
		location:sevilla = {
			save_scope_as = target_location
		}
	}
	
	option = {
		name = flavor_cas.118.a
		historical_option = yes
		location:sevilla = {
			construct_building = {
				building_type = building_type:sevilla_bullfighting_school
				cost_multiplier = 0.25
				cost_multiplier_reason = "burghers_expensive_sponsorship"
			}
		}
		culture = {
			add_cultural_tradition = cultural_tradition_mild_bonus
		}
		"estate(estate_type:burghers_estate)" = {
			estate_add_gold = {
				value = {
					add = root.monthly_income_total
					multiply = -4
				}
			}
		}
		add_estate_satisfaction = {
			type = estate_type:burghers_estate
			value = estate_satisfaction_severe_penalty
		}
	}

	option = {
		name = flavor_cas.118.b
		culture = {
			add_cultural_tradition = cultural_tradition_mild_penalty
		}
		add_estate_satisfaction = { type = estate_type:burghers_estate
			value = estate_satisfaction_mild_bonus
		}
	}
}