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flavor_byz.40 诺莫伊(Nomoi)

时间范围:1400.1.1 - 1500.1.1(每月 1% 概率触发)

触发条件

  • 角色 greek_pagan_larper 已死亡。

关键效果

  • 选项 A (flavor_byz.40.a)

    • 在君士坦丁堡创建一部艺术品。
      • 类型:论文(Treatise)
      • 关键字:nomoi
      • 质量:47
      • 艺术家:target_character(即已故的 greek_pagan_larper
    • 教士阶层满意度:轻微惩罚。
  • 选项 B (flavor_byz.40.b)

    • 在君士坦丁堡创建一部艺术品。
      • 类型:论文(Treatise)
      • 关键字:nomoi_directors_cut
      • 质量:72
      • 艺术家:target_character(即已故的 greek_pagan_larper
    • 国库:减少1。
    • 教士阶层满意度:轻微惩罚。
  • 选项 C (flavor_byz.40.c)

    • 教士阶层满意度:轻微奖励。

背景介绍: 在拜占庭帝国晚期,一位被称为“希腊异教扮演者”的人物去世后,帝国宫廷面临如何处理其遗留思想遗产的问题。此人可能撰写或构思了一部名为“诺莫伊”(Nomoi,意为“法律”或“习俗”)的著作。事件围绕是否资助出版其作品、以何种形式出版,或是直接压制其思想以安抚教会势力而展开,反映了当时帝国在文化传承、财政压力与宗教正统性之间的权衡。

完整事件代码

flavor_byz.40 = { #Nomoi
	type = country_event
	title = flavor_byz.40.title
	desc = flavor_byz.40.desc

	fire_only_once = yes

	illustration_tags = {
		10 = interior
		10 = regular
	}

	dynamic_historical_event = {
		tag = BYZ
		from = 1400.1.1
		to = 1500.1.1
		monthly_chance = 1
	}

	trigger = {
		character:greek_pagan_larper ?= {
			is_alive = no
		}
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:nobles_estate }

		character:greek_pagan_larper ?= {
			save_scope_as = target_character
		}

		random_character = {
			limit = {
				is_alive = yes
				age_in_years >= 18
			}
			save_scope_as = target_character2
		}
	}

	option = {
		name = flavor_byz.40.a

		location:constantinople = {
			create_art = {
				quality = 47
				type = work_of_art_type:treatise
				key = nomoi
				artist = scope:target_character
			}
		}

		add_estate_satisfaction = {
			type = estate_type:clergy_estate
			value = estate_satisfaction_mild_penalty
		}
	}

	option = {
		name = flavor_byz.40.b

		location:constantinople = {
			create_art = {
				quality = 72
				type = work_of_art_type:treatise
				key = nomoi_directors_cut
				artist = scope:target_character
			}
		}

	change_gold_effect = { scale = -1
		}

		add_estate_satisfaction = {
			type = estate_type:clergy_estate
			value = estate_satisfaction_mild_penalty
		}
	}

	option = {
		name = flavor_byz.40.c

		add_estate_satisfaction = {
			type = estate_type:clergy_estate
			value = estate_satisfaction_mild_bonus
		}
	}
}