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flavor_byz.38 赫克萨米利翁城墙

时间范围:1370.1.1 - 1500.1.1,每月 1% 概率触发

触发条件

  • 国家拥有变量 morea_focus_flag
  • 省份 corinth 的拥有者为触发国。

关键效果

  • 选项 A (flavor_byz.38.a) - 历史选项
    • 在省份 corinth 建造建筑 hexamilion_wall
    • 社会价值观 offensive_vs_defensive 向“右”移动。
  • 选项 B (flavor_byz.38.b)
    • 社会价值观 offensive_vs_defensive 向“左”移动。

背景介绍: 赫克萨米利翁城墙是横跨科林斯地峡的一道防御工事,历史上由拜占庭帝国多次修建和加固,旨在保护伯罗奔尼撒半岛(摩里亚)免受来自北方的入侵。在14至15世纪奥斯曼帝国扩张的背景下,拜占庭及其继承者试图重建此城墙,以作为保卫其剩余领土的关键防线。本事件模拟了拜占庭帝国在控制科林斯地区后,决定是否投入资源重建这一重要防御设施的选择,这一决策也反映了国家在战略上是倾向于防御还是进攻。

完整事件代码

flavor_byz.38 = { #Hexamilion Wall
	type = country_event
	title = flavor_byz.38.title
	desc = flavor_byz.38.desc

	fire_only_once = yes

	illustration_tags = {
		10 = interior
		10 = regular
	}

	dynamic_historical_event = {
		tag = BYZ
		from = 1370.1.1
		to = 1500.1.1
		monthly_chance = 1
	}

	historical_info = flavor_byz.38.historical_info

	trigger = {
		has_variable = morea_focus_flag
		location:corinth.owner = root
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }

		unlock_building_effect = {
			type = hexamilion_wall
		}

		save_scope_as = target_country

		ruler_or_regent ?= {
			save_scope_as = target_character
		}
	}

	option = {
		name = flavor_byz.38.a

		historical_option = yes

		location:corinth = {
			construct_building = {
				building_type = building_type:hexamilion_wall
			}
		}

		change_societal_value = {
			type = offensive_vs_defensive
			value = societal_value_move_to_right
		}
	}

	option = {
		name = flavor_byz.38.b

		change_societal_value = {
			type = offensive_vs_defensive
			value = societal_value_move_to_left
		}
	}
}