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flavor_byz.34 君士坦丁堡,衰败之城

时间范围

  • 事件窗口:1540.1.1 - 1800.1.1
  • 触发概率:每月 1% 概率

触发条件

  • 玩家国家(root)拥有君士坦丁堡地区(location:constantinople.owner = root)。
  • 国家年黄金收入(yearly_gold)不低于 1000。
  • 国家当前拥有统治者(has_ruler = yes)。

关键效果

选项 A:flavor_byz.34.a

  • 效果
    • 对君士坦丁堡地区(scope:target_location)施加一次温和的开发度增益(change_development = development_mild_bonus)。
    • 解锁一个特定的内阁行动(set_variable = byz_unlocked_constantinople_cabinet_action)。
    • 扣除一笔黄金,其数额基于国家10个月的贸易与税收总收入(monthly_income_trade_and_tax),并除以(统治者行政能力(adm)/ 6)的值。(注:统治者行政能力越高,扣除的黄金越少)

选项 B:flavor_byz.34.b

  • 效果
    • 国家获得一次轻微的威望惩罚(add_prestige = prestige_mild_penalty)。

背景介绍

此事件描绘了拜占庭帝国在16世纪至19世纪期间面临的困境。尽管仍控制着古都君士坦丁堡,但城市已显衰败之象,年久失修,昔日荣光不再。帝国统治者面临抉择:是投入巨资尝试复兴这座象征性的心脏地带,还是接受其衰落的现实,将资源用于他处。事件反映了晚期拜占庭(或其后继者)在财政与象征意义之间的艰难权衡。

完整事件代码

flavor_byz.34 = { #Constantinople, the Decaying City
	hide_portraits = yes
	type = country_event
	title = flavor_byz.34.title
	desc = flavor_byz.34.desc

	fire_only_once = yes

	#illustration_tags = {
	#	10 = exterior
	#	10 = regular
	#}

	dynamic_historical_event = {
		tag = BYZ
		from = 1540.1.1
		to = 1800.1.1
		monthly_chance = 1
	}

	trigger = {
		location:constantinople.owner = root
		yearly_gold = 1000
		has_ruler = yes
	}

	immediate = {
		#event_illustration_estate_effect = { foreground = estate_type:peasants_estate background = estate_type:peasants_estate }
		ruler_or_regent ?= {
			save_scope_as = target_character
		}

		location:constantinople = {
			save_scope_as = target_location
		}
	}

	option = {
		name = flavor_byz.34.a

		scope:target_location = {
			change_development = development_mild_bonus
		}

		custom_tooltip = {
			text = BYZ_UNLOCK_CONSTANTINOPLE_MANAGER_CABINET_ACTION
			set_variable = byz_unlocked_constantinople_cabinet_action
		}

		add_gold = {
			value = monthly_income_trade_and_tax
			multiply = 10
			divide = {
				value = root.ruler_or_regent.adm
				divide = 6
			}
			multiply = -1
		}
		custom_tooltip = BYZ_THE_COST_WILL_SCALE_WITH_RULERS_ADM
	}

	option = {
		name = flavor_byz.34.b

		add_prestige = prestige_mild_penalty
	}
}