flavor_byz.33 民族认同问题
时间范围
1540.1.1 - 1800.1.1
每月 1% 概率触发
触发条件
- 仅限国家标签为
BYZ的国家触发 - 事件仅能触发一次
关键效果
-
选项 A (
flavor_byz.33.a):- 若游戏规则
byz_name_ere启用,则更改国家名称为BYZ - 文化获得极端加成:
cultural_influence_extreme_bonus与cultural_tradition_extreme_bonus - 威望惩罚:
prestige_extreme_penalty - 正统性惩罚:
legitimacy_mild_penalty
- 若游戏规则
-
选项 B (
flavor_byz.33.b):- 所有本国文化及已接纳文化的人口获得
pop_satisfaction_ultimate_bonus满意度加成
- 所有本国文化及已接纳文化的人口获得
背景介绍
在拜占庭帝国漫长的历史中,民族认同问题始终是影响国家凝聚力的核心议题。随着帝国疆域的变迁与多民族人口的融合,统治者时常面临如何在保持希腊文化主导地位与接纳其他民族之间取得平衡的抉择。这一事件反映了帝国在近代早期(1540-1800年)所面临的文化政策困境,决策将直接影响国内各民族对中央政权的忠诚度与国家文化的长远发展。
完整事件代码
flavor_byz.33 = { #Question of Nationality
hide_portraits = yes
type = country_event
title = flavor_byz.33.title
desc = flavor_byz.33.desc
fire_only_once = yes
illustration_tags = {
10 = exterior
10 = regular
}
dynamic_historical_event = {
tag = BYZ
from = 1540.1.1
to = 1800.1.1
monthly_chance = 1
}
immediate = {
#event_illustration_estate_background_effect = { background = estate_type:crown_estate }
event_illustration_estate_effect = { foreground = estate_type:peasants_estate background = estate_type:peasants_estate }
ruler_or_regent ?= {
save_scope_as = target_character
}
}
option = {
name = flavor_byz.33.a
if = {
limit = {
has_game_rule = byz_name_ere
}
change_country_name = BYZ
}
culture = {
add_cultural_influence = cultural_influence_extreme_bonus
add_cultural_tradition = cultural_tradition_extreme_bonus
}
add_prestige = prestige_extreme_penalty
add_legitimacy = legitimacy_mild_penalty
}
option = {
name = flavor_byz.33.b
custom_tooltip = {
text = BYZ_ALL_PRIMARY_AND_ACCEPTED_POP_BECOME_HAPPIER
every_owned_location = {
limit = {
any_pop = {
OR = {
culture = { is_accepted_in = root }
culture = root.culture
}
}
}
every_pop = {
limit = {
owner = root
OR = {
culture = { is_accepted_in = root }
culture = root.culture
}
}
add_pop_satisfaction = pop_satisfaction_ultimate_bonus
}
}
}
}
}