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flavor_byz.33 民族认同问题

时间范围
1540.1.1 - 1800.1.1
每月 1% 概率触发

触发条件

  • 仅限国家标签为 BYZ 的国家触发
  • 事件仅能触发一次

关键效果

  • 选项 A (flavor_byz.33.a):

    • 若游戏规则 byz_name_ere 启用,则更改国家名称为 BYZ
    • 文化获得极端加成:cultural_influence_extreme_bonuscultural_tradition_extreme_bonus
    • 威望惩罚:prestige_extreme_penalty
    • 正统性惩罚:legitimacy_mild_penalty
  • 选项 B (flavor_byz.33.b):

    • 所有本国文化及已接纳文化的人口获得 pop_satisfaction_ultimate_bonus 满意度加成

背景介绍
在拜占庭帝国漫长的历史中,民族认同问题始终是影响国家凝聚力的核心议题。随着帝国疆域的变迁与多民族人口的融合,统治者时常面临如何在保持希腊文化主导地位与接纳其他民族之间取得平衡的抉择。这一事件反映了帝国在近代早期(1540-1800年)所面临的文化政策困境,决策将直接影响国内各民族对中央政权的忠诚度与国家文化的长远发展。

完整事件代码

flavor_byz.33 = { #Question of Nationality
	hide_portraits = yes
	type = country_event
	title = flavor_byz.33.title
	desc = flavor_byz.33.desc

	fire_only_once = yes

	illustration_tags = {
		10 = exterior
		10 = regular
	}

	dynamic_historical_event = {
		tag = BYZ
		from = 1540.1.1
		to = 1800.1.1
		monthly_chance = 1
	}

	immediate = {
		#event_illustration_estate_background_effect = { background = estate_type:crown_estate }
		event_illustration_estate_effect = { foreground = estate_type:peasants_estate background = estate_type:peasants_estate }
		ruler_or_regent ?= {
			save_scope_as = target_character
		}
	}

	option = {
		name = flavor_byz.33.a

		if = {
			limit = {
				has_game_rule = byz_name_ere
			}
			change_country_name = BYZ
		}

		culture = {
			add_cultural_influence = cultural_influence_extreme_bonus
			add_cultural_tradition = cultural_tradition_extreme_bonus
		}

		add_prestige = prestige_extreme_penalty

		add_legitimacy = legitimacy_mild_penalty
	}

	option = {
		name = flavor_byz.33.b

		custom_tooltip = {
			text = BYZ_ALL_PRIMARY_AND_ACCEPTED_POP_BECOME_HAPPIER
			every_owned_location = {
				limit = {
					any_pop = {
						OR = {
							culture = { is_accepted_in = root }
							culture = root.culture
						}
					}
				}
				every_pop = {
					limit = {
						owner = root
						OR = {
							culture = { is_accepted_in = root }
							culture = root.culture
						}
					}
					add_pop_satisfaction = pop_satisfaction_ultimate_bonus
				}
			}
		}
	}
}