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flavor_byz.31 拜占庭军队现代化抉择

时间范围:1400.1.1 - 1500.1.1,每月 1% 概率触发

触发条件

  • 国家已接纳 professional_armies(职业军队)制度。
  • 国家拥有 theme_system(军区制)政府改革。
  • 国家常备军规模大于等于 10。
  • 国家拥有统治者。
  • 国家内阁中至少有一位内阁成员。

关键效果

  • 选项 A (flavor_byz.31.a)

    • 设置变量 unlocked_modern_byzantine_army
    • 社会价值观 quality_vs_quantity(质量 vs 数量)向“质量”方向移动。
    • 移除政府改革 theme_system(军区制)。
    • 添加政府改革 modern_imperial_army(现代帝国军队)。
    • 扣除金币,数额为 -3 * (国家月贸易与税收收入 / (统治者军事能力 / 10))
    • 显示自定义提示 BYZ_THE_COST_WILL_SCALE_WITH_RULERS_MIL(成本将随统治者军事能力变化)。
  • 选项 B (flavor_byz.31.b)

    • 社会价值观 quality_vs_quantity(质量 vs 数量)向“数量”方向移动。
    • nobles_estate(贵族阶层)增加 estate_satisfaction_mild_bonus(轻微满意度加成)。
    • 显示自定义提示 BYZ_ALL_THEMATA_PROVINCES_GAIN_NOBLE_LOYALTY(所有军区省份获得贵族忠诚度)。
      • 效果:在所有拥有 thema_headquarters(军区总部)建筑且存在 nobles(贵族)人口的省份,为所有属于本国的 nobles(贵族)人口添加 pop_satisfaction_ultimate_bonus(极大满意度加成)。

背景介绍: 此事件描绘了15世纪拜占庭帝国面临的一个关键历史十字路口。帝国虽已采纳了职业军队制度,但其古老的军区制军事体系与新时代的军事需求产生了矛盾。统治者与军事精英们必须做出抉择:是投入巨资,彻底改革军队体系,建立一支现代化的中央常备军,以质量取胜;还是坚持传统的军区制,依靠地方贵族和广泛征兵来维持军队规模,以数量与忠诚度作为帝国的基石。这个决定将深远影响帝国的军事结构、财政状况以及与社会各阶层的关系。

完整事件代码

flavor_byz.31 = { #Alt-history. Byzantium never really reformed their army since they died
	hide_portraits = yes
	type = country_event
	title = flavor_byz.31.title
	desc = flavor_byz.31.desc

	fire_only_once = yes

	illustration_tags = {
		10 = armed
		10 = exterior
	}

	dynamic_historical_event = {
		tag = BYZ
		from = 1400.1.1
		to = 1500.1.1
		monthly_chance = 1
	}

	trigger = {
		has_embraced_institution = institution:professional_armies
		has_reform = government_reform:theme_system
		regular_army_size >= 10
		has_ruler = yes
		any_cabinet_character = {
			count > 0
		}
	}

	immediate = {
		event_illustration_poptype_effect = { foreground = pop_type:soldiers background = pop_type:soldiers }		
		ruler_or_regent ?= {
			save_scope_as = target_character
		}

		ordered_cabinet_character = {
			order_by = mil
			max = 1
			check_range_bounds = no
			save_scope_as = cabinet_character
		}
	}

	option = {
		name = flavor_byz.31.a

		set_variable = unlocked_modern_byzantine_army

		change_societal_value = {
			type = quality_vs_quantity
			value = societal_value_move_to_left
		}

		remove_reform = government_reform:theme_system

		add_reform = government_reform:modern_imperial_army

		add_gold = {
			value = root.monthly_income_trade_and_tax
			divide = {
				value = ruler_or_regent.mil
				divide = 10
			}
			multiply = -3
		}

		custom_tooltip = BYZ_THE_COST_WILL_SCALE_WITH_RULERS_MIL
	}

	option = { #This is Byzantium at the end of the day
		name = flavor_byz.31.b


		change_societal_value = {
			type = quality_vs_quantity
			value = societal_value_move_to_right
		}

		add_estate_satisfaction = {
			type = estate_type:nobles_estate
			value = estate_satisfaction_mild_bonus
		}

		custom_tooltip = {
			text = BYZ_ALL_THEMATA_PROVINCES_GAIN_NOBLE_LOYALTY
			every_owned_location = {
				limit = {
					has_building = building_type:thema_headquarters
					any_pop = {
						pop_type = pop_type:nobles
					}
				}
				every_pop = {
					limit = {
						owner = root
						pop_type = pop_type:nobles
					}
					add_pop_satisfaction = pop_satisfaction_ultimate_bonus
				}
			}
		}
	}
}