[flavor_byz.27] 帕列奥列格文艺复兴的衰落
时间范围
- 触发窗口:1337.1.1 - 1453.1.1
- 触发概率:每月 5% 概率
触发条件
- 国家必须拥有统治者(
has_ruler = yes) - 国家标签必须为 BYZ(拜占庭帝国)
关键效果
选项 A:flavor_byz.27.a
- 减少少量威望(
add_prestige = prestige_mild_penalty) - 历史选项(
historical_option = yes)
选项 B:flavor_byz.27.b
- 增加少量威望(
add_prestige = prestige_mild_bonus) - 扣除金币,金额计算方式为:
- 基础值 = 国家月收入(贸易与税收)的 10 倍
- 实际扣除额 = 基础值 ÷ (统治者行政能力 ÷ 6)
- 最终结果为负值(即扣钱)
- 设置变量
byz_continued_byzantine_renaissance_event
背景介绍
该事件反映了拜占庭帝国晚期(帕列奥列格王朝时期)的文化复兴运动逐渐衰落的历史进程。尽管在14世纪前期出现了学术与艺术的短暂复兴,但随着帝国政治动荡、领土萎缩和经济衰退,这一文化运动在游戏起始年代(1337年)前后已难以为继。事件模拟了帝国在财政压力与文化传承之间的抉择:是接受文艺复兴的消退,还是投入巨资维持文化事业(其成本取决于统治者的行政能力)。
完整事件代码
flavor_byz.27 = { #https://en.wikipedia.org/wiki/Palaeologan_Renaissance
#Considering the last contributions were shortly before 1337, I think making a decline for that event to be fair
type = country_event
title = flavor_byz.27.title
desc = flavor_byz.27.desc
image = "gfx/interface/illustrations/institutions/renaissance.dds"
historical_info = flavor_byz.27.historical_info
fire_only_once = yes
trigger = {
has_ruler = yes
}
dynamic_historical_event = {
tag = BYZ
from = 1337.1.1
to = 1453.1.1
monthly_chance = 5
}
immediate = {
ruler_or_regent ?= {
save_scope_as = target_character
}
}
option = {
name = flavor_byz.27.a
add_prestige = prestige_mild_penalty
historical_option = yes
}
option = {
name = flavor_byz.27.b
add_prestige = prestige_mild_bonus
add_gold = {
value = root.monthly_income_trade_and_tax
multiply = 10
divide = {
value = root.ruler_or_regent.adm
divide = 6
}
multiply = -1
}
custom_tooltip = BYZ_THE_COST_WILL_SCALE_WITH_RULERS_ADM
set_variable = byz_continued_byzantine_renaissance_event
}
}