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[flavor_byz.27] 帕列奥列格文艺复兴的衰落

时间范围

  • 触发窗口:1337.1.1 - 1453.1.1
  • 触发概率:每月 5% 概率

触发条件

  • 国家必须拥有统治者(has_ruler = yes
  • 国家标签必须为 BYZ(拜占庭帝国)

关键效果

选项 A:flavor_byz.27.a

  • 减少少量威望(add_prestige = prestige_mild_penalty
  • 历史选项historical_option = yes

选项 B:flavor_byz.27.b

  • 增加少量威望(add_prestige = prestige_mild_bonus
  • 扣除金币,金额计算方式为:
    • 基础值 = 国家月收入(贸易与税收)的 10 倍
    • 实际扣除额 = 基础值 ÷ (统治者行政能力 ÷ 6)
    • 最终结果为负值(即扣钱)
  • 设置变量 byz_continued_byzantine_renaissance_event

背景介绍

该事件反映了拜占庭帝国晚期(帕列奥列格王朝时期)的文化复兴运动逐渐衰落的历史进程。尽管在14世纪前期出现了学术与艺术的短暂复兴,但随着帝国政治动荡、领土萎缩和经济衰退,这一文化运动在游戏起始年代(1337年)前后已难以为继。事件模拟了帝国在财政压力与文化传承之间的抉择:是接受文艺复兴的消退,还是投入巨资维持文化事业(其成本取决于统治者的行政能力)。

完整事件代码

flavor_byz.27 = { #https://en.wikipedia.org/wiki/Palaeologan_Renaissance
#Considering the last contributions were shortly before 1337, I think making a decline for that event to be fair
	type = country_event
	title = flavor_byz.27.title
	desc = flavor_byz.27.desc
	image = "gfx/interface/illustrations/institutions/renaissance.dds"

	historical_info = flavor_byz.27.historical_info

	fire_only_once = yes

	trigger = {
		has_ruler = yes
	}

	dynamic_historical_event = {
		tag = BYZ
		from = 1337.1.1
		to = 1453.1.1
		monthly_chance = 5
	}

	immediate = {
		ruler_or_regent ?= {
		save_scope_as = target_character
		}
	}

	option = {
		name = flavor_byz.27.a

		add_prestige = prestige_mild_penalty

		historical_option = yes
	}

	option = {
		name = flavor_byz.27.b

		add_prestige = prestige_mild_bonus

		add_gold = {
			value = root.monthly_income_trade_and_tax
			multiply = 10
			divide = {
				value = root.ruler_or_regent.adm
				divide = 6
			}
			multiply = -1
		}

		custom_tooltip = BYZ_THE_COST_WILL_SCALE_WITH_RULERS_ADM

		set_variable = byz_continued_byzantine_renaissance_event
	}
}