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flavor_byz.22 拜占庭史诗《铠甲之歌》的创作

时间范围:1340.1.1 - 1400.1.1,每月 5% 概率触发

触发条件

  • 国家拥有君士坦丁堡(Constantinople)地区。
  • 在君士坦丁堡地区存在名为 song_of_armouris 的艺术作品。

关键效果

  • 选项 A (flavor_byz.22.a)
    • 提升君士坦丁堡地区内名为 song_of_armouris 的艺术作品品质 15 点。
    • 消耗一定数量的金钱(change_gold_effect = { scale = -2 })。
  • 选项 B (flavor_byz.22.b)
    • 为国家的主流文化添加一个温和的负面文化影响力修正(add_cultural_influence = cultural_influence_mild_penalty)。

背景介绍: 该事件模拟了拜占庭帝国晚期,在首都君士坦丁堡围绕史诗《铠甲之歌》(Song of Armouris)的创作与传播所发生的故事。《铠甲之歌》是一首可能创作于拜占庭帝国中晚期的英雄史诗(Akritic songs),歌颂了边境战士(Akritai)的英勇事迹。在帝国面临内外压力的14世纪,此类文化作品的创作与赞助,既是贵族与市民阶层文化生活的体现,也可能被用作凝聚帝国认同或反映时代焦虑的工具。事件中玩家需要决定是投资提升这部艺术珍品的质量,还是接受其传播所带来的某种文化上的复杂影响。

完整事件代码

flavor_byz.22 = { #https://en.wikipedia.org/wiki/Song_of_Armouris
	hide_portraits = yes
	type = country_event
	title = flavor_byz.22.title
	desc = flavor_byz.22.desc

	illustration_tags = {
		10 = regular
		10 = interior
	}

	historical_info = flavor_byz.22.historical_info

	fire_only_once = yes
	dynamic_historical_event = {
		tag = BYZ
		from = 1340.1.1
		to = 1400.1.1
		monthly_chance = 5
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
		create_character = {
			artist = writer
			artist_skill = { 0.25 0.75 }
			culture = culture:greek_culture
			birth_location = root.capital
			save_scope_as = target_artist
			adm = { 30 70 }
			dip = { 30 70 }
			mil = { 30 70 }
			estate = estate_type:burghers_estate
		}
	}

	trigger = {
		owns = location:constantinople

		location:constantinople = {
			any_work_of_art_in_location = {
				this = work_of_art:song_of_armouris
			}
		}
	}

	option = {
		name = flavor_byz.22.a

		location:constantinople = {
			random_work_of_art_in_location = {
				limit = {
					this = work_of_art:song_of_armouris
				}
				change_art_quality = 15
			}
		}

	change_gold_effect = { scale = -2
		}
	}

	option = {
		name = flavor_byz.22.b

		culture = { add_cultural_influence = cultural_influence_mild_penalty }
	}
}