flavor_byz.22 拜占庭史诗《铠甲之歌》的创作
时间范围:1340.1.1 - 1400.1.1,每月 5% 概率触发
触发条件:
- 国家拥有君士坦丁堡(Constantinople)地区。
- 在君士坦丁堡地区存在名为
song_of_armouris的艺术作品。
关键效果:
- 选项 A (flavor_byz.22.a):
- 提升君士坦丁堡地区内名为
song_of_armouris的艺术作品品质 15 点。 - 消耗一定数量的金钱(
change_gold_effect = { scale = -2 })。
- 提升君士坦丁堡地区内名为
- 选项 B (flavor_byz.22.b):
- 为国家的主流文化添加一个温和的负面文化影响力修正(
add_cultural_influence = cultural_influence_mild_penalty)。
- 为国家的主流文化添加一个温和的负面文化影响力修正(
背景介绍: 该事件模拟了拜占庭帝国晚期,在首都君士坦丁堡围绕史诗《铠甲之歌》(Song of Armouris)的创作与传播所发生的故事。《铠甲之歌》是一首可能创作于拜占庭帝国中晚期的英雄史诗(Akritic songs),歌颂了边境战士(Akritai)的英勇事迹。在帝国面临内外压力的14世纪,此类文化作品的创作与赞助,既是贵族与市民阶层文化生活的体现,也可能被用作凝聚帝国认同或反映时代焦虑的工具。事件中玩家需要决定是投资提升这部艺术珍品的质量,还是接受其传播所带来的某种文化上的复杂影响。
完整事件代码:
flavor_byz.22 = { #https://en.wikipedia.org/wiki/Song_of_Armouris
hide_portraits = yes
type = country_event
title = flavor_byz.22.title
desc = flavor_byz.22.desc
illustration_tags = {
10 = regular
10 = interior
}
historical_info = flavor_byz.22.historical_info
fire_only_once = yes
dynamic_historical_event = {
tag = BYZ
from = 1340.1.1
to = 1400.1.1
monthly_chance = 5
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
create_character = {
artist = writer
artist_skill = { 0.25 0.75 }
culture = culture:greek_culture
birth_location = root.capital
save_scope_as = target_artist
adm = { 30 70 }
dip = { 30 70 }
mil = { 30 70 }
estate = estate_type:burghers_estate
}
}
trigger = {
owns = location:constantinople
location:constantinople = {
any_work_of_art_in_location = {
this = work_of_art:song_of_armouris
}
}
}
option = {
name = flavor_byz.22.a
location:constantinople = {
random_work_of_art_in_location = {
limit = {
this = work_of_art:song_of_armouris
}
change_art_quality = 15
}
}
change_gold_effect = { scale = -2
}
}
option = {
name = flavor_byz.22.b
culture = { add_cultural_influence = cultural_influence_mild_penalty }
}
}