[flavor_byz.1503] 拜占庭与艾登的潜在合作
时间范围
1337.1.1 - 11400.6.1(每月 25% 概率)
触发条件
- 国家为拜占庭(BYZ)。
rise_of_the_ottomans局势处于活跃状态。- 在该局势中,最强的贝伊国变量为奥斯曼(TUR)。
- 艾登(AYD)满足以下所有条件:
- 对拜占庭的
看法高于 -100。 - 未处于战争状态。
- 如果全局变量列表
eligible_beylik_list的大小大于 2,则艾登必须是该局势中第二强或第三强的贝伊国变量。 - 与奥斯曼(TUR)不存在以下关系:
- 是奥斯曼的附庸。
- 奥斯曼是其附庸。
- 与奥斯曼有
同盟关系。 - 与奥斯曼有
停战协定。
- 对拜占庭的
- 拜占庭自身未处于战争状态。
关键效果
-
选项 A (flavor_byz.1503.a):
- 与艾登(AYD)互相添加
看法修正:ayd_byz_cooperation。 - 与艾登(AYD)互相添加
信任修正:trust_common_enemy。
- 与艾登(AYD)互相添加
-
选项 B (flavor_byz.1503.b):
- 为拜占庭添加
政府力量奖励:government_power_weak_bonus。
- 为拜占庭添加
背景介绍
在奥斯曼帝国崛起并成为安纳托利亚最强大贝伊国的背景下,拜占庭帝国面临着巨大的生存压力。艾登贝伊国作为该地区另一支重要的突厥势力,其与奥斯曼的关系并非铁板一块。此事件模拟了拜占庭宫廷中可能出现的策略讨论:是否应该尝试与艾登这样的次级贝伊国接触,寻求共同对抗奥斯曼威胁的潜在合作,以在复杂的安纳托利亚政治格局中寻找战略突破口。
完整事件代码
flavor_byz.1503 = {
type = country_event
title = flavor_byz.1503.title
desc = flavor_byz.1503.desc
historical_info = flavor_byz.1503.historical_info
fire_only_once = yes
image = "gfx/interface/illustrations/government/throne_rooms/throne_room_syrian.dds"
illustration_tags = {
10 = interior
10 = angry
}
dynamic_historical_event = {
tag = BYZ
from = 1337.1.1
to = 11400.6.1
monthly_chance = 25
}
trigger = {
is_situation_active = situation:rise_of_the_ottomans
situation:rise_of_the_ottomans.var:strongest_beylik_variable = c:TUR
c:AYD = {
opinion = {
target = c:BYZ
value > -100
}
at_war = no
trigger_if = {
limit = {
global_variable_list_size = {
name = eligible_beylik_list
value > 2
}
}
OR = {
situation:rise_of_the_ottomans.var:second_strongest_strongest_beylik_variable = c:AYD
situation:rise_of_the_ottomans.var:third_strongest_strongest_beylik_variable = c:AYD
}
}
trigger_else = { always = no } #If the situation is not active or AYD is irrelevant, never fire this event
NOR = {
is_subject_of = c:TUR
c:TUR = { is_subject_of = prev }
has_mutual_scripted_relation = {
type = relation_type:alliance
target = c:TUR
}
has_truce_with = c:TUR
}
}
at_war = no
}
immediate = {
#event_illustration_estate_background_effect = { background = estate_type:crown_estate AYD}
ruler_or_regent = { save_scope_as = target_character1 }
c:AYD.ruler_or_regent = { save_scope_as = target_character2 }
}
option = {
name = flavor_byz.1503.a
add_opinion_mutual_effect = {
modifier = ayd_byz_cooperation
target = c:AYD
}
add_trust_mutual_effect = {
modifier = trust_common_enemy
target = c:AYD
}
}
option = {
name = flavor_byz.1503.b
add_government_power = government_power_weak_bonus
}
}