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[flavor_byz.15] 海军改革

时间范围:1339.1.1 - 1360.1.1,每月 2% 概率触发
触发条件:国家为拜占庭帝国(BYZ)

关键效果

  • 选项 A (历史选项)
    • 花费 3 倍月收入的金币。
    • 社会价值观“陆军与海军”向“海军”方向大幅移动。
    • 获得大量海军传统。
    • 将人物“亚历克西斯”引入本国。
  • 选项 B
    • 社会价值观“陆军与海军”向“陆军”方向小幅移动。
    • 损失少量威望。
    • 秘密处决人物“亚历克西斯”。

背景介绍: 此事件模拟了14世纪中叶拜占庭帝国面临的海军改革需求。随着帝国领土的萎缩和海上贸易路线的压力,重建一支强大的海军成为关乎帝国存续的重要议题。事件中,一位名为亚历克西斯的杰出海军改革者出现,他出身农民阶层,以冷静沉着和坚韧不拔著称。统治者面临抉择:是投入巨资采纳其激进的改革方案以重振海军,还是因循守旧、维持现状,甚至清除改革派的影响。

完整事件代码

flavor_byz.15 = { # [ROOT.GetCountry.GetGovernment.GetRulerOrRegent.GetNameWithNoTooltip]'s Naval Reforms
	type = country_event
	title = flavor_byz.15.title
	desc = flavor_byz.15.desc
	image = "gfx/interface/illustrations/institutions/banking.dds"

	fire_only_once = yes
	dynamic_historical_event = {
		tag = BYZ
		from = 1339.1.1
		to = 1360.1.1
		monthly_chance = 2
	}

	immediate = {
		create_character = {
			first_name = name_alexis
			birth_date = 1309.6.1
			culture = culture:greek_culture
			birth_location = location:eregli
			save_scope_as = target_character
			estate = estate_type:peasants_estate
			add_trait = trait:level_headed
			add_trait = trait:ironside
			create_in_limbo = yes
		}
		ruler_or_regent ?= { save_scope_as = target_character2 }
	}

	option = {
		name = flavor_byz.15.a
		historical_option = yes

		change_gold_effect = { scale = -3 }
		change_societal_value = {
			type = land_vs_naval
			value = societal_value_move_to_right
		}
		add_navy_tradition = navy_tradition_severe_bonus
		scope:target_character = { move_country = root }
	}

	option = {
		name = flavor_byz.15.b

		change_societal_value = {
			type = land_vs_naval
			value = societal_value_minor_move_to_left
		}
		add_prestige = prestige_mild_penalty
		hidden_effect = { kill_character_silently = scope:target_character }
	}
}