flavor_byz.1100 静修主义争议
时间范围:1338.1.1 - 1350.1.1(每月 10% 概率触发)
触发条件:
- 人物
byz_barlaam_of_seminara存活,且为玩家国家所有。 - 玩家国家拥有
mount_athos地区。
关键效果:
- 选项 A:Leave him alone
- 历史选项
- 轻微降低国家稳定度。
- 选项 B:Banish him
- 将人物
byz_barlaam_of_seminara流放至东正教宗教影响力最高的其他国家。 - 触发该目标国家的
flavor_byz.1101事件。 - 与所有东正教国家的关系略微恶化。
- 将人物
- 选项 C:Off with his head!
- 处决人物
byz_barlaam_of_seminara。 - 大幅提升神职人员阶层满意度。
- 轻微降低宗教影响力。
- 与所有东正教国家的关系严重恶化。
- 处决人物
背景介绍: 该事件模拟了14世纪拜占庭帝国境内关于静修主义(Hesychasm)的神学争议。巴尔拉姆(Barlaam of Seminara)批评静修士的修行方式,引发了与格里高利·帕拉马斯(Gregory Palamas)等人的激烈论战。这场争论不仅是神学分歧,也牵涉到帝国政治与东正教世界的关系。事件中,作为拜占庭统治者,玩家需要决定如何处置引发争议的巴尔拉姆,不同的选择将对国内稳定、教会关系以及国际声望产生深远影响。
完整事件代码:
flavor_byz.1100 = { #
type = country_event
title = flavor_byz.1100.title
desc = flavor_byz.1100.desc
fire_only_once = yes
dynamic_historical_event = {
tag = BYZ
from = 1338.1.1
to = 1350.1.1
monthly_chance = 10
}
trigger = {
character:byz_barlaam_of_seminara ?= {
is_alive = yes
owner = ROOT
}
owns = location:mount_athos
}
illustration_tags = {
10 = angry
10 = interior
}
immediate = {
location:mount_athos = {
event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
save_scope_as = target_location
}
character:byz_barlaam_of_seminara ?= {
save_scope_as = target_character
set_variable = hesychasm_activated_variable
}
ordered_known_country = {
limit = {
religion = religion:orthodox
this != ROOT
}
order_by = religious_influence
max = 1
save_scope_as = target_country
}
}
option = { #Leave him alone
name = flavor_byz.1100.a
historical_option = yes
custom_tooltip = byz_may_trigger_other_event_tt
add_stability = stability_mild_penalty
}
option = { #Banish him
name = flavor_byz.1100.b
scope:target_character = {
move_country = scope:target_country
}
scope:target_country = { trigger_event_silently = flavor_byz.1101 }
custom_tooltip = slightly_worsen_relations_with_all_orthodox_tt
hidden_effect = {
every_known_country = {
limit = { religion = religion:orthodox }
add_opinion = {
target = ROOT
modifier = opinion_religious_hostilities
}
}
}
}
option = { #Off with his head!
name = flavor_byz.1100.c
kill_character = {
target = scope:target_character
reason = beheading
killer = ruler
}
add_estate_satisfaction = { type = estate_type:clergy_estate
value = estate_satisfaction_severe_bonus
}
add_religious_influence_if_valid = { VALUE = religious_influence_mild_penalty }
custom_tooltip = worsen_relations_with_all_orthodox_tt
hidden_effect = {
every_known_country = {
limit = { religion = religion:orthodox }
add_opinion = {
target = ROOT
modifier = opinion_religious_hostilities
scale = 2
}
}
}
}
}