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flavor_byz.1001 巴比伦之祸

  • 时间范围:无明确 fromto 日期限制,事件由 flavor_byz.1000 触发。
  • 触发概率:无 monthly_chance 字段,为条件触发事件。

触发条件

  • 国家 c:BYZ(拜占庭)必须存在。

关键效果

选项 A:flavor_byz.1001.a

  • 历史选项:是
  • 效果:
    • 减少大量金钱(change_gold_effect = { scale = -4 })。
    • 首都市场在48个月内增加对“巨型火炮”(demand:great_bombard)的临时需求。
    • 为国家添加持续30年的修正 orbans_bombard_modifier(模式为叠加并延长)。
    • 将角色 scope:cannon_maker 移动至当前国家。

选项 B:flavor_byz.1001.b

  • 效果:
    • 减少少量金钱(change_gold_effect = { scale = -1 })。
    • 为市民阶层(estate_type:burghers_estate)增加少量满意度。
    • 隐藏效果:静默处决角色 scope:cannon_maker

背景介绍

此事件是“巴比伦之祸”系列事件的后续,聚焦于拜占庭帝国在面临外部威胁时,对军事技术——特别是火炮——的抉择。事件反映了帝国在财政压力、技术引进与内部政治平衡之间的艰难权衡。选项A代表了历史上拜占庭为获取先进火炮技术所付出的巨大代价,而选项B则可能意味着放弃这一机会以安抚国内势力。

完整事件代码

flavor_byz.1001 = { #The Bane of Babylon - # This event is triggered by flavor_byz.1000
	type = country_event
	title = flavor_byz.1001.title
	desc = flavor_byz.1001.desc
	image = "gfx/interface/icons/trade_goods/illustrations/icon_goods_cannons.dds"

	historical_info = flavor_byz.1001.historical_info


	trigger = {
		country_exists = c:BYZ #just to prevent bugs
	}

	immediate = {

		location:constantinople = {
			save_scope_as = target_location
		}

		c:BYZ = {
			save_scope_as = target_country
		}

		capital = {
			save_scope_as = capital_location
		}
	}

	option = {
		name = flavor_byz.1001.a
		historical_option = yes

	change_gold_effect = { scale = -4
		}
		capital.market = {
			add_temporary_demand = {
				type = demand:great_bombard
				months = 48
			}
		}

		add_country_modifier = { modifier = orbans_bombard_modifier years = 30 mode = add_and_extend }

		scope:cannon_maker = {
			move_country = root
		}
	}

	option = {
		name = flavor_byz.1001.b

	change_gold_effect = { scale = -1
		}

		add_estate_satisfaction = { type = estate_type:burghers_estate
			value = estate_satisfaction_mild_bonus
		}

		hidden_effect = {
   			kill_character_silently = scope:cannon_maker
  		}
	}
}