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flavor_vij.33 维贾亚纳加尔防御工事评估

时间范围:1337.1.1 - 1600.1.1,每月 2% 概率触发

触发条件

  • 国家为 维贾亚纳加尔 (VIJ)
  • 社会价值观 进攻与防御 (offensive_vs_defensive) 至少为 65。
  • 至少拥有 6个 建有防御类别建筑 (defense_category) 的省份。

关键效果

  • 选项 A (flavor_vij.33.a)

    • 所有建有防御建筑的省份获得 发展度轻度提升 (development_mild_bonus)。
  • 选项 B (flavor_vij.33.b)

    • 所有建有防御建筑的省份获得 控制度轻度提升 (control_mild_bonus)。
  • 选项 C (flavor_vij.33.c)

    • 触发前提:当前统治者拥有 防御规划者 (defensive_planner) 特质。
    • 消耗:支付相当于 2倍 月收入的金钱。
    • 效果:所有建有防御建筑的省份同时获得 控制度轻度提升 (control_mild_bonus) 与 发展度轻度提升 (development_mild_bonus)。

背景介绍: 在14至16世纪,维贾亚纳加尔帝国作为南印度的强大势力,其广阔的领土和繁荣的经济需要坚固的防御体系来保障。随着帝国军事战略思想逐渐向防御倾斜,统治者开始系统性地审视其边境与核心地区的堡垒、城墙等防御设施。此事件反映了帝国高层对国防基础设施进行集中评估与资源调配的决策过程,旨在通过强化关键据点的防御能力与发展水平来巩固国家安全。

完整事件代码

flavor_vij.33 = {
	hide_portraits = yes
	type = country_event
	title = flavor_vij.33.title
	desc = flavor_vij.33.desc

	fire_only_once = yes

	dynamic_historical_event = {
		tag = VIJ
		from = 1337.1.1
		to = 1600.1.1
		monthly_chance = 2
	}

	illustration_tags = {
		10 = happy
		10 = exterior
	}

	trigger = {
		societal_value:offensive_vs_defensive >= 65
		any_owned_location = {
			any_buildings_in_location = {
				building_category = defense_category
			}
			count >= 6
		}
	}

	immediate = {
		event_illustration_poptype_effect = { foreground = pop_type:burghers background = pop_type:soldiers }
		ruler_or_regent ?= {
			save_scope_as = target_character
		}

		ordered_owned_location = {
			limit = {
				any_buildings_in_location = {
					building_category = defense_category
				}
			}
			order_by = population
			position = 1

			save_scope_as = target_location
		}
		ordered_owned_location = {
			limit = {
				any_buildings_in_location = {
					building_category = defense_category
				}
			}
			order_by = population
			position = 2

			save_scope_as = target_location2
		}
	}

	option = {
		name = flavor_vij.33.a

		custom_tooltip = {
			text = VIJ_ALL_DEFENSE_PROVINCES_GAIN_DEVELOPMENT
			every_owned_location = {
				limit = {
					any_buildings_in_location = {
						building_category = defense_category
					}
				}
				change_development = development_mild_bonus
			}
		}
	}

	option = {
		name = flavor_vij.33.b

		custom_tooltip = {
			text = VIJ_ALL_DEFENSE_PROVINCES_GAIN_CONTROL
			every_owned_location = {
				limit = {
					any_buildings_in_location = {
						building_category = defense_category
					}
				}
				change_control = control_mild_bonus
			}
		}
	}

	option = {
		name = flavor_vij.33.c

		trigger = {
			ruler = { has_trait = defensive_planner }
		}

		change_gold_effect = { scale = -2 }

		custom_tooltip = {
			text = VIJ_ALL_DEFENSE_PROVINCES_GAIN_CONTROL
			every_owned_location = {
				limit = {
					any_buildings_in_location = {
						building_category = defense_category
					}
				}
				change_control = control_mild_bonus
			}
		}

		custom_tooltip = {
			text = VIJ_ALL_DEFENSE_PROVINCES_GAIN_DEVELOPMENT
			every_owned_location = {
				limit = {
					any_buildings_in_location = {
						building_category = defense_category
					}
				}
				change_development = development_mild_bonus
			}
		}
	}
}