flavor_tre.3 巴兹尔·梅加斯·科穆宁中毒事件
时间范围:1339.1.1 - 1340.6.1(每月 2% 概率)
触发条件:
- 角色
tre_basil_komnenos必须:- 属于玩家国家
- 存活
- 是国家统治者
- 拥有存活配偶
tre_irene_palaiologos
- 国家处于和平状态(
at_war = no)
关键效果:
- 选项 A (历史选项):
- 将
tre_irene_palaiologos设为新统治者 - 增加
stability_severe_penalty(稳定度严重惩罚) - 增加
government_power_ultimate_penalty(政府权力终极惩罚)
- 将
- 选项 B:
- 处决
tre_irene_palaiologos - 若与拜占庭帝国(
c:BYZ)存在同盟关系,则解除该同盟 - 增加
stability_extreme_penalty(稳定度极端惩罚) - 增加
government_power_ultimate_penalty(政府权力终极惩罚)
- 处决
背景介绍: 该事件模拟了特拉比松帝国(TRE)统治者巴兹尔·梅加斯·科穆宁(Basil Megas Komnenos)被其配偶伊琳娜·帕里奥洛格斯(Irene Palaiologos)毒杀的历史阴谋。事件发生在14世纪中叶,反映了特拉比松帝国宫廷内部的政治斗争与拜占庭帝国(帕里奥洛格斯王朝)的潜在影响。玩家需要在维持家族统治(让伊琳娜继位)与严惩凶手(但可能破坏外交关系)之间做出抉择。
完整事件代码:
flavor_tre.3 = { #Poisoning of Basil Megas Komnenos
type = country_event
title = flavor_tre.3.title
desc = flavor_tre.3.desc
historical_info = flavor_tre.3.historical_info
fire_only_once = yes
dynamic_historical_event = {
tag = TRE
from = 1339.1.1
to = 1340.6.1
monthly_chance = 2
}
trigger = {
character:tre_basil_komnenos = {
owner = root
is_alive = yes
is_ruler = yes
any_spouse = {
this = character:tre_irene_palaiologos
is_alive = yes
}
}
at_war = no
}
illustration_tags = {
10 = interior
10 = angry
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
ruler_or_regent = { save_scope_as = target_character1 }
character:tre_irene_palaiologos = { save_scope_as = target_character2 }
kill_character = {
target = scope:target_character1
reason = assassination
killer = scope:target_character2
}
}
option = {
name = flavor_tre.3.a
historical_option = yes
set_new_ruler = scope:target_character2
add_stability = stability_severe_penalty
add_government_power = government_power_ultimate_penalty
}
option = {
name = flavor_tre.3.b
kill_character = {
target = scope:target_character2
reason = execution
}
if = {
limit = {
has_mutual_scripted_relation = {
type = relation_type:alliance
target = c:BYZ
}
}
remove_relation = {
first = ROOT
second = c:BYZ
type = relation_type:alliance
}
}
add_stability = stability_extreme_penalty
add_government_power = government_power_ultimate_penalty
}
}