[flavor_tim.7] 扎法尔纳玛
时间范围
- 起始日期:1420.1.1
- 结束日期:1500.1.1
- 触发概率:每月 5% 概率
触发条件
- 国家标签为以下之一:
CHG、NGD、QUN、BSD、ART、APD、SLD、BRL、YSU、KTT、JLY、TIM - 拥有至少一位满足以下条件的艺术家:
- 艺术家技能
artist_skill≥ 0.7 - 艺术家类型为作家
artist_type = writer
- 艺术家技能
关键效果
选项 A
- 在首都创建一件艺术作品:
- 艺术家:触发事件时随机选定的符合条件的作家
- 品质:80
- 类型:编年史
work_of_art_type:chronicle - 关键标识:
zafarnama
- 国库减少 5 单位黄金
选项 B
- 获得少量威望惩罚
prestige_mild_penalty
背景介绍
该事件模拟了15世纪在特定中亚及波斯地区政权中,一位技艺高超的作家创作一部重要编年史《扎法尔纳玛》(意为“胜利之书”)的历史情境。这类编年史通常用于记录统治者的功绩、宣扬王朝合法性并提升文化声望。事件反映了当时宫廷对历史书写和艺术赞助的重视,以及为此投入资源(如黄金)的决策过程。
完整事件代码
flavor_tim.7 = { #Zafarnama
type = country_event
title = flavor_tim.7.title
desc = flavor_tim.7.desc
fire_only_once = yes
historical_info = flavor_tim.7.historical_info
dynamic_historical_event = {
tag = CHG
tag = NGD
tag = QUN
tag = BSD
tag = ART
tag = APD
tag = SLD
tag = BRL
tag = YSU
tag = KTT
tag = JLY
tag = TIM
from = 1420.1.1
to = 1500.1.1
monthly_chance = 5
}
trigger = {
any_artist = {
artist_skill >= 0.7
artist_type = writer
}
}
illustration_tags = {
10 = regular
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
random_artist = {
limit = {
artist_skill >= 0.7
artist_type = writer
}
save_scope_as = target_artist
}
}
option = {
name = flavor_tim.7.a
capital = {
create_art = {
artist = scope:target_artist
quality = 80
type = work_of_art_type:chronicle
key = zafarnama
}
}
change_gold_effect = { scale = -5 }
}
option = {
name = flavor_tim.7.b
add_prestige = prestige_mild_penalty
}
}